Do raging barbarians have any effect on AI?

otakucore

Chieftain
Joined
Oct 12, 2010
Messages
21
I've been playing with this setting lately, and it's a constant struggle against the barbarians; yet, I don't see AI struggling or even fighting them. Can anyone confirm? I think barbarians leave the AI alone.
 
I've seen non raging barbs attacking AI, so I don't think it'll be different with raging barbs.
 
I've seen the AI attack their camps, but not very efficiently. In my current game, I've cleared a couple of camps which had a worker unit that had been captured by the barbs (which I gave back to the AI). So, to some extent, the AI are being hassled by the barbs.

Could you explain a bit more about your struggles? Are your workers being captured? Are you losing embarked units when barb ships run over them? Are you having trouble clearing the encampments? All of those things have happened to me, at some point, though you may have other issues.
 
I've been playing with this setting lately, and it's a constant struggle against the barbarians; yet, I don't see AI struggling or even fighting them. Can anyone confirm? I think barbarians leave the AI alone.
Generally, Raging Barbarians actually makes the game easier because players have an easier time dealing with barbarians than AI's do.

It is true that barbarians often prefer to attack the player's units rather than the AI's units (presumably due to AI bonuses). But AI's are notorious for getting their settlers and workers kidnapped by barbarians. It was really bad several patches ago and though they are better about rescuing their civilians, they still get kidnapped more often than a human player's.

So generally I find that Rampaging Barbarians does more to inhibit early expansion by the AI's, though it will also force the human player to invest in a few more military units and to make sure their escort their settlers.
 
Barbarians don't leave the AI alone, but the AI should have an easier time dealing with them. The AI has a 60% strength bonus against barbs from Warlord upwards (even a little bit more below that), and the AI gets more starting units if the level goes up.

I don't play with Raging Barbs on, because I'm afraid I'll become attacked a tiring amount of times, and will have no choice but to build just units at the start of the game. The game is better balanced at the normal barbarian setting.
 
The games that I have played with raging barbs seems to hurt the AI a bit more because they lose their settlers and workers more often. I thought it was a good way to slow down early expansion of the AI because they would lose their settlers fast. It also presents opportunities to me to rescue more CS workers and gain their favor...
 
Generally, Raging Barbarians actually makes the game easier because players have an easier time dealing with barbarians than AI's do.

It is true that barbarians often prefer to attack the player's units rather than the AI's units (presumably due to AI bonuses). But AI's are notorious for getting their settlers and workers kidnapped by barbarians. It was really bad several patches ago and though they are better about rescuing their civilians, they still get kidnapped more often than a human player's.

So generally I find that Rampaging Barbarians does more to inhibit early expansion by the AI's, though it will also force the human player to invest in a few more military units and to make sure their escort their settlers.

The games that I have played with raging barbs seems to hurt the AI a bit more because they lose their settlers and workers more often. I thought it was a good way to slow down early expansion of the AI because they would lose their settlers fast. It also presents opportunities to me to rescue more CS workers and gain their favor...

I have found exactly the same ^

Raging barbs is really fun, in my opinion, especially if you're playing a civ with early benefits.
 
I'gree with the statement that raging barbs damage more to AI civs than yours. The massive barb spawn make scouting more difficult, and you have to watch out even more for your workers and settlers, but the computer will often lose workers and will be pillaged more often. You can take advantake of pillage and sell the resource before pillage/ re-sell afterwards if already sold.

You can get the first honor promotion for a massive culture boost while getting most of your combat units to level 2 fast. You can go at that point to full liberty or full tradition without delay and makes honor a possibility later in the game (the opener is useless later in the game, while the rest of abilities can be of help at any point). AI scort their settlers, but sometimes is not enough if a group of barbs pays a visit. Also raging barbs makes the inferior option of full honor less inferior.

I play more often than not with raging barbs. It makes the first 100 turns more entertaining.
 
AI doesn't consider weather or not raging barbs is on.

Basically they don't go trying to kill camps but if they happen to run across barbs will attack the barbs.

Yes, I find raging barbs makes the first 80 turns more fun.
And yes, the AI has more problems with it; that is even with all the barb bonuses the AI gets.
(Chieftain level includes barbs not allowed to enter terrority for the first 60 turns.
And in addition AIBarbarianBonus is 60 at Warlord and above [human is difficulty level dependent]. I'm not sure how that interacts with the BarbarianBonus which is 60 on Chieftain. If its additional, its a massive 120. If it's multiplied, then its 36 which is between Prince & King.)
 
There is a mod that takes off the limit cap for barbs, so that makes RB games really fun.... Until a bunch of camps spawn near Wu and she decides to start popping GG's out like a pez dispenser.
 
They have the same effect on the Ai, but now it really depends on what difficulty you play the game, they will have a lot of units on higher difficulty ... so it might not be a problem for them.

One thing that I so, they don't really go after there captured citizens, pretty weird.
 
I have found exactly the same ^

Raging barbs is really fun, in my opinion, especially if you're playing a civ with early benefits.

Civs with Benefits? :)

Raging Barbs is fun in another way too, and an advantage to you: Find a CS you like and park a unit next to him. The barbs will come. Kill the barbs as they get to the border of his territory, or inside. It's easier to wait until the AI whittles them down to lower health. You get 12 influence with the CS like this, and with so many barbs, you can ally up in no time. Eventually they'll usually send you to kill the camp too. I had a military CS up to about 120 influence doing this in my last game.
 
I've never tried playing with raging barbs, but this made me wonder, does changing the level of barbs have any effect on how many ancient ruins get generated on the map? Or is that independent of the barbarian level?
 
I've never tried playing with raging barbs, but this made me wonder, does changing the level of barbs have any effect on how many ancient ruins get generated on the map? Or is that independent of the barbarian level?

No effect.
You may however notice more barb units "guarding" ancient ruins, but that logic is already in place, its just more noticeable when the barb camps spawn more barbs.
Note that raging barbs doesn't increase the number of starting barb camps.
 
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