Generally, Raging Barbarians actually makes the game easier because players have an easier time dealing with barbarians than AI's do.I've been playing with this setting lately, and it's a constant struggle against the barbarians; yet, I don't see AI struggling or even fighting them. Can anyone confirm? I think barbarians leave the AI alone.
Generally, Raging Barbarians actually makes the game easier because players have an easier time dealing with barbarians than AI's do.
It is true that barbarians often prefer to attack the player's units rather than the AI's units (presumably due to AI bonuses). But AI's are notorious for getting their settlers and workers kidnapped by barbarians. It was really bad several patches ago and though they are better about rescuing their civilians, they still get kidnapped more often than a human player's.
So generally I find that Rampaging Barbarians does more to inhibit early expansion by the AI's, though it will also force the human player to invest in a few more military units and to make sure their escort their settlers.
The games that I have played with raging barbs seems to hurt the AI a bit more because they lose their settlers and workers more often. I thought it was a good way to slow down early expansion of the AI because they would lose their settlers fast. It also presents opportunities to me to rescue more CS workers and gain their favor...
I have found exactly the same ^
Raging barbs is really fun, in my opinion, especially if you're playing a civ with early benefits.
I've never tried playing with raging barbs, but this made me wonder, does changing the level of barbs have any effect on how many ancient ruins get generated on the map? Or is that independent of the barbarian level?