Chris Hill
Warlord
There have been some comments and hints that BNW will be the last update to Civ V, especially since Firaxis usually only release 2 major updates to each version of the game.
On that basis, with BNW being released, their developers should now be starting on Civ 6. The problem is that the new version always starts as a more basic game than Civ V/G&K/BNW is. Do we, as its users, actually want that?
I think that we want Civ V developed more.
1. Fix the AI, especially diplomacy, problems
a. Provide more options to interact with them, both Civs and City States.
b. Make the AI Civs actually agree and behave to agreements they have made
c. Stop them becoming over-sensitive, especially if you are not putting any pressure on them
d. Get them to make sensible offers, not just give me everything and no choice
e. Get them to deal with barbarians and (not) goody huts
f. Do not go overkill on units, unless needed. Difficult, since we can always step back and start building units because we know that there is an attack coming.
2. Updates to the units list. It does need some balancing as some units exist for too long before they get an upgrade, and there are some that need a later upgrade.
3. Updates to the technology list. Look at the effect in Civ IV BTS of adding multiple routes to the next technology, and the ability to completely skip out technologies that you do not need.
4. Updates to the building list. Add some new buildings, and the ability for them to be upgraded over time or technology.
5. Ensure that City expansion always grows towards a resource or allow us to specify where to grow in advance. Manually acquiring cells is useful where needed, but only works within the three cells range. Can a City get or use resources and add-ins outside of that area?
6. Ensure that Wonders which have the ability to be used by a City are actually placed where that can be done.
7. Add more functionality ideas Commerce, Unions etc
8. More winning options Religion (but that may be BNW through the World Conference), Commerce (based on amount of Trade), etc.
9. Rebalance the number of moves needed per technology or extend the 500 move end.
10. Make the maps larger and/or reduce the number of civs per map size (as an option?).
What do the rest of you think?
On that basis, with BNW being released, their developers should now be starting on Civ 6. The problem is that the new version always starts as a more basic game than Civ V/G&K/BNW is. Do we, as its users, actually want that?
I think that we want Civ V developed more.
1. Fix the AI, especially diplomacy, problems
a. Provide more options to interact with them, both Civs and City States.
b. Make the AI Civs actually agree and behave to agreements they have made
c. Stop them becoming over-sensitive, especially if you are not putting any pressure on them
d. Get them to make sensible offers, not just give me everything and no choice
e. Get them to deal with barbarians and (not) goody huts
f. Do not go overkill on units, unless needed. Difficult, since we can always step back and start building units because we know that there is an attack coming.
2. Updates to the units list. It does need some balancing as some units exist for too long before they get an upgrade, and there are some that need a later upgrade.
3. Updates to the technology list. Look at the effect in Civ IV BTS of adding multiple routes to the next technology, and the ability to completely skip out technologies that you do not need.
4. Updates to the building list. Add some new buildings, and the ability for them to be upgraded over time or technology.
5. Ensure that City expansion always grows towards a resource or allow us to specify where to grow in advance. Manually acquiring cells is useful where needed, but only works within the three cells range. Can a City get or use resources and add-ins outside of that area?
6. Ensure that Wonders which have the ability to be used by a City are actually placed where that can be done.
7. Add more functionality ideas Commerce, Unions etc
8. More winning options Religion (but that may be BNW through the World Conference), Commerce (based on amount of Trade), etc.
9. Rebalance the number of moves needed per technology or extend the 500 move end.
10. Make the maps larger and/or reduce the number of civs per map size (as an option?).
What do the rest of you think?