aimlessgun
King
- Joined
- Jan 4, 2010
- Messages
- 783
Aimlessgun, do you still see these behaviors with the last couple of patches? I'm honestly curious.
Personally I don't see the AI lead with ranged units anymore. Sometimes it *appears* like they do, but that's because they sent a wave of melee units (which I squashed) and then a turn or two later the artillery shows up by itself. Granted, they should withdraw the ranged units, but I don't see them place ranged units up front any more than I do it (because sometimes it's a good idea).
I also haven't seen the AI fortify a unit to be bombarded to death in a LONG LONG time. Can't remember the last time it happened.
I do still see them jump into the water from time to time though And I do see them leave GGs orphaned. That GG thing is the one thing that still happens that makes me say to myself, "Really... you're going to do that!?"
Unfortunately I do still see these behaviors after the patch. I was defending a city yesterday and to my great amusement I could 'ping' the attackers with 1 dmg city attacks and half the time they would fortify to try to 'heal', except they were in my territory, so I effectively neutralized an attacker with a single point of damage.
Another thing: the AI attacking cities for 0 damage with ranged units. They do this constantly.
Last thing: inappropriate attack targets. This is actually a symptom of something good that's not quite working yet: the AI tries to after weak cities. However this often ends up with their troops parading past your army, ignoring it while getting bombarded to death. I've had a swordsman just walk past an archer, getting pinged the whole time, and not turn and kill the archer because it was so intent on making it to one of my inner cities.