Well, that's why people started creating things like One City Challenge and Scenarios. Plus, there's the joy of the exploration (thank God for random maps ). Other than that, we play just to keep everyone else in line.
Originally posted by Ace It is rather a waste of resources that the A.I. builds so many fortresses arround his cities. But than again, nobody ever accused the A.I. of being intelligent.
Hint: leave your stealth fighters over his forts with the wait command while you are entering/capturing the city. Than you can land them in the city and it will preclude partisans in the fort(s).
That is the way to go. Love the AI building all those forts for me armors! Spies do the job extremely good btw, and are useful for a lot of other purposes.
Originally posted by Ace: Hint: leave your stealth fighters over his forts with the wait command while you are entering/capturing the city. Than you can land them in the city and it will preclude partisans in the fort(s).
Thanks for this tip. I already knew this so the partisans don't always cause me too many problems but it'll be useful for others here. The only time I get that trouble with the partisans is when I'm trying to wipe a civ out in a single turn. I always have enough troops so it's not usually a problem - just killing the enemy units and then occupying the cities all together at the very end of the turn so that the civ has no more cities left and will lose all the partisans. The only trouble is if I have become a little stretched through poor planning or if the AI has managed to sneak a settler away without my noticing. I of course need a pet city, but can usually wipe out that civ's partisans with the stealth fighters I haven't used to bombard those cities without SAM batteries.
Hint: leave your stealth fighters over his forts with the wait command while you are entering/capturing the city. Than you can land them in the city and it will preclude partisans in the fort(s).
Question: when can a freight "defeat" a partisan?
Answer: When used to occupy a tile in the city radius of a larger defeated AI city (post Com/GP).
I bring in lots of freight in a massive assualt, which can also be used for funds along the way. Spies, too... and the planes (of all sorts) get the "tough" partisan blocking jobs... the ones offroad (e.g., mountains, hills, inaccessible areas). This is particularly worthwhile in a Democracy when trying to control the senate (by avoiding uncontrolled face to face meetings). You also won't need nearly as many units that cost shields to support .
If you can't block all 20 possible tiles, then block the most defensible ones, and let the howies, tanks, and fighters take care of the easy pickins, preferable by blasting away from within the fortress held by the freight/spies/etc.
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