Maniac
Apolyton Sage
1) Yes, 3 gold for 1 hammer is a good deal.
2) Only in extreme emergencies.
3) I never use it. It's a very bad deal.
2) Only in extreme emergencies.
3) I never use it. It's a very bad deal.
sweetpete said:What's gold rushing?
M@ni@c said:Seems like the majority likes gold hurrying.
A follow-up question then; what tile would you prefer: one that produces two hammers or one that produces 5 gold?
Just trying to understand everyone's way of thinking. I'm from a Civ2/SMAC background where you could hurry a hammer with only two gold. So personally I consider three gold for a hammer a ridiculously bad deal, and am mystified why many people like it. Especially since everyone seems content to get only one gold per hammer lost when a wonder is built before you.
See my problem? People are happy to get one hammer for three gold (which suggest hammers have a high value), but at the same time happy to get one gold for one hammer (which suggests hammer have a low value), or even less, when producing "Wealth".
Zombie69 said:Hint : a town can provide as much as 7 gold + 1 hammer (8 + 1 for a financial civ).
M@ni@c said:See my problem? People are happy to get one hammer for three gold (which suggest hammers have a high value), but at the same time happy to get one gold for one hammer (which suggests hammer have a low value), or even less, when producing "Wealth".
i used it on my top militery city for temples to air ports (and the stuff in beetween)M@ni@c said:1) Yes, 3 gold for 1 hammer is a good deal.
2) Only in extreme emergencies.
3) I never use it. It's a very bad deal.