Do you play to win?

How do you play the game?

  • Play to win each time (only go for victory conditions)

    Votes: 77 44.5%
  • Just want a good game experience (for the gameplay, a builder, don't care how it ends etc)

    Votes: 96 55.5%

  • Total voters
    173
  • Poll closed .
I have never played just to play, there has always been an intended victory condition in my mind even if I had to adjust that according to game events. Once or twice I continued a game past the victory, like seeing if I could have handled that invasion rather than escape to Alpha Centauri, but the entertainment/immersion value dropped for me drastically without that overall goal.
 
I never start a game with a certain victory in mind. I play to recreate (or shall I say, to create) history. That way, even when NOT playing, I feel entertained with an ongoing game as I add some imagination into it.(helps pass time at school, by the way;))

I think the victories are additional indulgences that make a great game even greater.
Awesomer is the word:goodjob:
 
I usually do not play to win, most likely due to the fact that I play marathon/large. there is just not much point in finishing a game. By the time the modern era roles around, it is very rare whether you know you will achieve a victory condition or not. Turtling up and clicking till the end is not as fun as starting a new game/map.

After you have bee-lined toward certain victory conditions so many times is tends to get pretty formulaic, no matter the civ. As others have said here, I tend to roleplay a civ, at least as I see fit. I would really like to see Civ move toward that kind of a play style with really divergent civs and tech paths, balance be damned, than the homogenized everything kind of feels the same so I can win attitude of today's games.
 
I try to make a country I would live in. Too many times does the AI come and bother me with war due to these "victory conditions" I hear about.
 
I try to make a country I would live in. Too many times does the AI come and bother me with war due to these "victory conditions" I hear about.

I see. So you would live in a coutnry full of Mech Infantry and giant death robots? ;)
 
Depends at the moment i just started on prince (newbie) and im playing to stay alive not really thinking about winning but just been able to control the africas where i landed is an achivement to me so far, maybe i can go on and win but its nearly the 1900's so i dont think i have enough time to mount a serious conquest win and i think im probably way behind tech wise to get any other win

When i master this level i will do a few play to win games before moving up a notch once more
 
Bit of both, to be honest, I've been known to go to both extremes.

Eg - one game I started in the Future Era on Deity & Continents, Duel, then went straight for the spaceship, just in order to have the best chance of winning at Deity level.

Another I started on Huge Pangaea in a 2-player MP game, and send one player's warrior straight out to kill the other player's settler before he'd even started, just to basically have a 'sandbox' game to build an amazing empire. (Was huge in the end, think I had about 200 cities, all above 20 size and a few around 50!)
 
I used to play Civ4 with an attitude of "I just want a good game experience." However, I've found that in Civ5, I'm going straight for the victory conditions. This probably has more to do with the way the AI plays than the way I play. In Civ4, you could play a game just to build an empire to your liking without worrying all too much about the AI. However, the AI in Civ5 actively plays to win, so it sort of pushes me in that direction as well.

It works out, though, since I enjoy Civ4 more as a civ-sim and Civ5 as a challenge to win. I do hope the next iteration of Civ makes role-playing more viable/fun.
 
477 hours played and I have never finished the game. I usually quit in the modern era when I see that the AI has no chance to beat me. So "I just want a good game experience".
 
It works out, though, since I enjoy Civ4 more as a civ-sim and Civ5 as a challenge to win. I do hope the next iteration of Civ makes role-playing more viable/fun.

thats a good point. It seems Civ5 is missing the RPG mode that civ4 had.
 
I always play for fun. Just holding to my style, varying it a bit over time and have good games. Should a win happen, the next I try a level up, but that's all.
I do play for achievements, though.
 
Depends entirely on my mood. Sometimes its about the challenge to win, sometimes its about trying new strats or a weird map/civ combo...sometimes it's just for fun.
 
My goal is to win at the end, but not necessarily every action I take is with that intended outcome in mind. Sometimes I just build a library because I think the citizens in that city should have a library, not because I have a spreadsheet made up that tells me that building a library at this point in the game will have a cost-effective hammer-to science ratio and is objectively superior to the hammer-food ratio of building a granary there instead right now, etc. I tend to have a general idea of "I need more science, so I should build more science buildings" or w/e most of the time, but I don't "play to win" in the sense that I calculate-- or even know how to calculate-- what is an optimal move at any given time. I just have that general idea of what I'm aiming for and attempt to win with that. And if I don't know what to do with a city at any given time, yeah, I just say "well, these fine people deserve an opera house" >.>

tl;dr: I don't play deity for a reason >.>
 
Depends entirely on my mood. Sometimes its about the challenge to win, sometimes its about trying new strats or a weird map/civ combo...sometimes it's just for fun.

This. I couldn't have said it any better.
 
I play to win but I don't min/max and I do a lot of role-playing. I will declare war on people when I don't think it advisable or take policies that are unwise for fun.

Probably most importantly I typically chase ALL the victory conditions instead of focusing on one. I find the "I got 18 GS this game and got science victory in 1600" style of game-play trivially easy limiting and unfun.
 
I'm curious on the players who don't try to win. Are they simply indifferent about whether they win the game, or are they actively ignoring the victory conditions entirely?

For my, neither of the two alternatives you mentioned nails it. Actually, they sound to me like a play-to-win player honestly trying to understand what a don't-play-to-win player might think, but not really getting it yet since it's a concept too alien to him. No offense! You hopefully know how much I respect you and your approach, even though it's very different from my own. :)

Let me try to explain.

Personally, I've been a radical "play-to-win" player for more than a decade. In every game I started playing, I had to crank up the difficulty to the highest level, turn the game into the biggest challenge it could possibly pose, and then I wouldn't rest until I had beaten it.

However, about 15 years ago, this changed. I noticed that this "play-to-win" approach produced a gaming experience that wasn't actually fun for me. I like to play deep, complex games, and the AI of such games simply wasn't (and still isn't) up to the task. When I play these games "to win", the game tends to degrade into me trying to exploit the weaknesses of an AI that has been granted insane bonuses to give an illusion of a competitive adversary. This isn't fun at all. The whole atmosphere of the game falls to the wayside. Even a victory isn't really satisfying because I know I had to employ dirty tricks to overcome the insane bonuses of the AI.

After realizing this, I changed my playstyle, and I'm now enjoying games much, much more. In Civ games, the thing that I enjoy most is the creation of an alternative world history, with me being an active part of that. Of course I try to make my country strong, to keep it safe, to (sometimes, depending on which character I'm playing) turn it into the world's leading military, technological, or cultural force, etc. And the beauty of the Civ games (especially Civ4) is that winning the game coincides very well with such natural goals and decisions of the alternate-world leaders of which I'm playing one. However, when I'm faced with a decision to do something that I simply can't envision my character to do, just to improve my chances of winning the game, I simply don't do it.

For example: I often don't use slavery at all - I know it'd be a better choice strategically, but I can't see the leader character I'm playing advocating slavery. If I actually did use slavery in such a case, then I'd damage the "plausible alternative world history" atmosphere that I draw my enjoyment from. Another example: While I do enjoy winning the game, the moment when the victory is secured is rarely very special for me. However, I then tend to spend up to 8 hours stepping through the history replay. I massively enjoy seeing how the history of this world developed, and reveling in the details of developments that I couldn't even see while playing is something I'm usually immensely looking forward to.

So with regard to your options, I'm not indifferent to winning (as I said, I do like to win), nor am I ignoring the victory conditions entirely (I _am_ doing the things that will eventually lead to achieving one of them). However, I do these things not because I want to win the game, but because they are natural actions of the leader I'm playing in the given situation. I enjoy Civ games most when natural, historically plausible, in-character decisions are a good way to achieve victory. Civ4 was such a game in which this was very possible.
 
I'm curious on the players who don't try to win. Are they simply indifferent about whether they win the game, or are they actively ignoring the victory conditions entirely?

I play to play these days. Those of you who play to win are very kind in sharing your strategies to negotiate a win at the highest levels and I appreciate that. You enjoy the challenge of discovering every last thing that will enable you to overcome the huge bonuses that are granted the AI at higher levels. That's great. Me, I find it sufficient to attempt to overcome the challenges that life hands me. When I play Civ it's to get away from analysis, life changing choices, and things being Big Deals. I try to make the best of what choosing random leaders and random maps hand me. It's the playing, the immersion in something other than day-to-day life, that counts for me. I save the skull sweat for things that affect me and mine.
 
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