acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
I think the games problems are deeper than the AI.
Core problems include:
1. Your opponents all start at the same time as you. This is the source of the whole snowball problem. Can you imagine any other game where you’re opponents basically never got more powerful. This is, more or less, how the game currently works absent some isolated Civ running away with the game. The game would be much more interesting if you started with some Civs already ahead of you and established (ie you’re the new guy on the block), and then later you had new Civs, some behind you (like you were) and some that rapidly expand (like America).
2. You’re never required to actually manage your empire. Your only threats are external.
3. You can’t lose, absent losing all your cities or someone else which is fairly extreme. So, you’re never under pressure, you can always grind out a victory, and you never get any feedback on how well or not you’re playing.
RnF basically fixed none of these issues. Even loyalty and Eras don’t create any empire management.
The game is designed like Monopoly. Once you’re established, there’s no one that can stop you.
OMG this is the third time I’ve mentioned Monopoly on this forum. Unbelievable.
Core problems include:
1. Your opponents all start at the same time as you. This is the source of the whole snowball problem. Can you imagine any other game where you’re opponents basically never got more powerful. This is, more or less, how the game currently works absent some isolated Civ running away with the game. The game would be much more interesting if you started with some Civs already ahead of you and established (ie you’re the new guy on the block), and then later you had new Civs, some behind you (like you were) and some that rapidly expand (like America).
2. You’re never required to actually manage your empire. Your only threats are external.
3. You can’t lose, absent losing all your cities or someone else which is fairly extreme. So, you’re never under pressure, you can always grind out a victory, and you never get any feedback on how well or not you’re playing.
RnF basically fixed none of these issues. Even loyalty and Eras don’t create any empire management.
The game is designed like Monopoly. Once you’re established, there’s no one that can stop you.
OMG this is the third time I’ve mentioned Monopoly on this forum. Unbelievable.