Do you think a post-modern era could be added to the game?

Any time I reach the last era, it feels incomplete. No computer, no stealth bomber, no nuclear plant, ICBM and so on... barely there is the first space flight but nothing fancy like Mars colonization. All techs, buildings and units in modern era in Civ 7 refer to the Victorian era + both WWs. I miss the atomic and information era from previous games and that cold war vibe. I liked to go from prehistoric times to nowadays.
The Ancient and Exploration eras also feel veeery incomplete, perhaps even more than the Modern era. They just compressed 1500 years in the second era and more than 3000 in the first era, leaving a lot of very important things behind. If anything, the previous two eras should be the ones that need to be expanded upon, at least much more than the Modern Era, especially in a game whose main theme is history, not "current affairs".
 
Yes I think a ppst-modern Age will happen.

1. WMDs are quite underutilized in the Modern Age and just used as a very late game weapon and a victory condition. We need nukes as deterrent (and yes, Gandhi!) and the posssibility of nuclear warfare and MAD. There can be an apocalypse timer at the end of this age when a certain number of nukes are launched, which will provide in a dystopian end.

2. A concept of climate change can be introduced and more disaster mechanics and prevention. Dams and canals can make an appearance here, as well as concept of Power as an economic resource. Geothermal, Solar, Nuclear plants can be introduced. The apocalypse timer suggested in #1 can trigger more frequent environmental disasters. Pollution mechanics can also appear here.

3. Postmodern civs. I am a bit biased here, because our national hero Rizal deperately needs a civ attached. We also need a different take on Russia in the form of USSR, another China, another India, Germany, and other postcolonial civs.

4. Post modern Age may overhaul diplomacy mechanic and put it front and center in the form of Civ Unions. While civs tend to align in Ideologies in Modern Age, a fourth age may introduce a mechanic where civs can form unions, with joint declaration of policies and sanctions, a form of World Congress and diplomatic victory condition.

5. Post modern Age sees science moving ahead and introduce Scientific Breakthroughs. These Breakthroughs mark scientific milestones towards the final science victory. We can see the return of Moon Landing, the creation of ISS (may also tie up with some diplomacy-related bonus), and Mars Colonization. Other tech can introduce the Internet, Drone Technology, etc.

6. We need Tourism concept back and Post Modern Age can implement it. Old relics should be persistent across Ages including their yields) but also add a Tourism yield during the final age. Wonders will now also yield Tourism points. Cinema building can be seen here and relic slots will be in the form of movies, which yields Tourism as well. I may also suggest to rework the Migrant mechanic that can make them usable in other civs. Once activated in other civ, they provide boost to production, influence and culture, but will add Tourism to the civ in which they were activated.
 
New Civic/Tech Trees, new units, buildings, modernized building styles, and ideologies. No age transitions, the game can play out as previous civ games, keep your modern civilization and your buildings will update to a modernized look. We should be able to switch government and ideology when advancing to the information age. The unlock requirement to start the information age for your civ, will be to complete one of the current modern age victory paths.
 
United States (or rename Modern Age to United States and then have America for Atomic Age)
But they would both be based off of the United States of America, is my point.

If they wanted to have an America for the Atomic Age, they should have just done a Colonial America in Modern Period based around the American Revolution and the Articles of Confederation time periods. They could alternately use the name "Confederation America" but that name would definitely be confused with another polity. :shifty:
 
It could, but it shouldn't. Atomic America, Atomic Britain, Atomic Russia, Atomic China, Atomic Japan, Atomic Mexico sound dreadfully boring. What's the alternative? America transitions into Canada and Mexico transitions into Cuba? It just doesn't work. Just rework the Modern Age a little bit.
 
But they would both be based off of the United States of America, is my point.

If they wanted to have an America for the Atomic Age, they should have just done a Colonial America in Modern Period based around the American Revolution and the Articles of Confederation time periods. They could alternately use the name "Confederation America" but that name would definitely be confused with another polity. :shifty:
And both Rome civ and an eventual DLC Byzantine civ would be based of the Roman Empire.

Even if the polity has the same name, the civs can have separate names. for the USA you have
America/American
United States/United States
Union/Union (better for Modern Era)
Atlantic Alliance/Atlantic (better for Atomic era..especially if you want to not have a separate Atomic UK)
etc.

Since a 4th age would probably be a full expansion and a US would probably make the base civs in it rather than a DLC they could change the base 3rd Age name to something different and give American to the 4th Age.
 
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It could, but it shouldn't. Atomic America, Atomic Britain, Atomic Russia, Atomic China, Atomic Japan, Atomic Mexico sound dreadfully boring. What's the alternative? America transitions into Canada and Mexico transitions into Cuba? It just doesn't work. Just rework the Modern Age a little bit.
China and Japan are not currently civs in the game. (the civs for those regions are Han, Ming, Qing, and Meijii)
Atomic age would be the perfect place for a China civ/Japan civ/India civ.
 
And both Rome civ and an eventual DLC Byzantine civ would be based of the Roman Empire.
The Byzantine Empire is different enough from the Classical Roman Empire, that to me that makes more sense as a progression. America to United States isn't a progression, they are the same.
 
The Byzantine Empire is different enough from the Classical Roman Empire, that to me that makes more sense as a progression. America to United States isn't a progression, they are the same.
And yet the Byzantines called themselves the Roman empire.

The difference between Roman empire of 1 AD v 1001 AD is definitely bigger than that of USA 1880 v 2010.
But
1. There is enough of a difference for gameplay uniques
2. While the US is a major player in the postWorldWar era, there is enough different gameplay (And enough civs that are either new as major players or significantly different than they were in Modern) in that era in general that it shouldn't prevent having a new age with its own unique gameplay AND civs
 
How would one handle or design an Atomic or Post-Modern version of America? That's the major caveat that I see, not counting the idea that I'm really not sure how popular it would be for people to play a 1950 and later Soviet Union, UK, Germany, China etc.?

I wouldn't mind a 4th age if it was treated as an extension of the 3rd age and you kept your previous civ. The previous victory conditions could just cause a crisis (Nuclear Fallout, Stock Market Collapse, Robot Uprising, Counterculture Movement) and you'd have to overcome that crisis to win.
Cultural America? The Golden Age of Movies, it really depends the angles they go with. Could do National Parks route again, I anticipate that's going to be one of the systems in the 4th age.

I would assume their angle would be a lot like Humankind, they had no problem filling in those modern age, I would anticipate countries such as Brazil and Canada becoming playable in the 4th age rather than the 3rd.
 
I would assume their angle would be a lot like Humankind, they had no problem filling in those modern age, I would anticipate countries such as Brazil and Canada becoming playable in the 4th age rather than the 3rd.
I understand that, but it's not like an earlier Industrial America was in the game, which would be redundant making my point.

I would assume Brazil could exist in the third age as the Brazilian Empire, after Exploration Portugal.
 
I understand that, but it's not like an earlier Industrial America was in the game, which would be redundant making my point.

I would assume Brazil could exist in the third age as the Brazilian Empire, after Exploration Portugal.
Brazil makes sense in both the 3rd and 4th age (say empire v republic). Canada doesn’t make sense for the 3rd age, majority of that period it was effectively part of the British empire.
 
I understand that, but it's not like an earlier Industrial America was in the game, which would be redundant making my point.

I would assume Brazil could exist in the third age as the Brazilian Empire, after Exploration Portugal.
The game doesn’t have logical predecessor or successor civilizations for most of the civs in the game at present. Yes, you can make an excessively long thread on why Greece to Normans makes sense to you personally, but who is to say that America to USA has to make a lot of logical sense in order for this to be included as a progression in a video game?

It’s not as if the game is perfect and comprised of only perfect civ transitions from age to age.

To play devil’s advocate, and to use the logic of the game against itself in order to propose something that would absolutely anger almost every fan, America could transition to Canada in the fourth age and this would be considered a “geographic” choice. (😈)
 
They will almost definitely add it, once they stabilise the game and it's in a smooth state of play.
Contemporary Era will be the most likely, and you'll probably end up playing the same Civ as the modern era (so no Crisis / Civ switch involved).

It might be a shorter era, I imagine with some super competitive victory conditions to up the stakes. I think it would do well for Civ7 to have, would make it fleshed out. No Civ without nukes, stealth bombers, the internet, computers, etc. In my humble opinion.
 
The game doesn’t have logical predecessor or successor civilizations for most of the civs in the game at present. Yes, you can make an excessively long thread on why Greece to Normans makes sense to you personally, but who is to say that America to USA has to make a lot of logical sense in order for this to be included as a progression in a video game?
Because in my viewpoint having Modern America and a later America, or USA, would basically kill the idea of "how great" civ switching would be, for me. It would be like having an Old Kingdom of Egypt going into a New Kingdom of Egypt civ. In my view they are both treated as falling under Ancient Egypt.

Also, if Atomic USA was in there what would happen if America didn't progress into that as an AI? They would also roughly have the same cities too. :crazyeye:

Which is why I proposed that if they do ever make a 4th age that it would just be an extension of the already existing Modern Age without civ switching.
To play devil’s advocate, and to use the logic of the game against itself in order to propose something that would absolutely anger almost every fan, America could transition to Canada in the fourth age and this would be considered a “geographic” choice. (😈)
Honestly, I'd prefer this over having two different versions of Americas. :mischief:
 
Who knows, there's a non-zero chance the US has a civil war in time to be added as a sucessor to America in a postmodern era DLC.
 
Because in my viewpoint having Modern America and a later America, or USA, would basically kill the idea of "how great" civ switching would be, for me. It would be like having an Old Kingdom of Egypt going into a New Kingdom of Egypt civ. In my view they are both treated as falling under Ancient Egypt.

Also, if Atomic USA was in there what would happen if America didn't progress into that as an AI? They would also roughly have the same cities too. :crazyeye:

Which is why I proposed that if they do ever make a 4th age that it would just be an extension of the already existing Modern Age without civ switching.

Honestly, I'd prefer this over having two different versions of Americas. :mischief:
In all seriousness, I think the modern age and the civilizations they currently inhabit it will be retrofitted to better explain the eventual fourth age.

Take a look at Prussia and Meiji—they both seem intentionally designed to satisfy the Germany and Japan players from previous iterations without scratching that itch completely, leaving Germany and Japan dangling in front of the player for a fourth age.
 
In all seriousness, I think the modern age and the civilizations they currently inhabit it will be retrofitted to better explain the eventual fourth age.
If they would have gone with the name "Colonial America" and based it around the Revolution and Articles of Confederation, I agree it would work. Considering Modern America is more based around the late 1800s; I think they would basically have to rework it into a whole different civ for it to work for me personally. I feel almost the same way about Great Britain into potentially a U.K. civ.
Take a look at Prussia and Meiji—they both seem intentionally designed to satisfy the Germany and Japan players from previous iterations without scratching that itch completely, leaving Germany and Japan dangling in front of the player for a fourth age.
Those ones I wouldn't really have a problem with other than the fact how would they design a 1950s Germany and later to make it interesting? Surely not a Berlin Wall improvement, unless they decide to go Oktoberfest.
At least Japan could have an Otaku quarter for video games and anime studios. :)
But in all seriousness, I think most people are looking more forward to earlier ages of Japan so they can have Samurai etc.
 
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