Do you try to avoid city radius overlap at all costs?

Originally posted by robinm
I'm with the ICS / Dense build school of thought.

The "in the way" towns I give a name the ends in "Farm" so I remember not to develope them. The method I use is to rename the capital "Capital Farm" to remind you not to develope it,

Though the method is good, the point is... Your capital is called "Capital farm". A lot less appealing than Babylon, no ? especially when you have dozens of tiny surrounding cities called "Ur-farm", "this-farm", etc. Not very awe-inspiring !

:lol:
 
:lol:
 
Very interesting plan. I'm also changing to dense core to my empire. But I can't understand why you build walls. I have been lucky and hardly ever lose a city. I find it more efficient to use the shields to get troops which are mobile. When the city grows you lose your wall investment. I now fight till I get a leader to rush my Forbidden City in an area where I have conquered a lot of cities.
I rename many of my cities to Fort- where I build barracks for veteran troops. These I sell just before Sun Tzu gives me free barracks.

:egypt:
 
OK, so as soon as it becomes common practice to start playing Civ3 on maps consisting entirely of plains, wrapping around all four sides, with no resources whatsoever and perfectly spaced starting locations, then perfect city layout will start making a little sense.
 
Originally posted by Random Passerby
OK, so as soon as it becomes common practice to start playing Civ3 on maps consisting entirely of plains, wrapping around all four sides, with no resources whatsoever and perfectly spaced starting locations, then perfect city layout will start making a little sense.

You got it! Some people call it ICS, I call it the Borg. ;)
 
There is a lot to be said in having your citys spaced 3 squares apart. It makes it easy to daisychain defenders along the roads from your production city to your border cities. Particularly in despotism, and monarchy, having travelling units stationed in a city at the end of their turn makes a big difference to happiness overall. I generally leave my 2 best citys with room to breath, and squash everyone else in close to avoid corruption.
 
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