Do you typically play with Crises on or off?

Do you typically play with Crises on or off?

  • Crises On

    Votes: 54 59.3%
  • Crises Off

    Votes: 37 40.7%

  • Total voters
    91
I think the issue is there needs to be a way to scale the Crisis effect besides just Cards. Some additional background effects that could be made stronger or weaker for specific players….

So for a Deity level AI on different stages of the happiness Crisis, all of their settlements get +3,+6,+10 happiness….and if they only have a few settlements its an additional +1,+3,+5 happiness in each settlement ….
But at Deity level difficulty the human player gets a base of -2,-5,-7 happiness in each settlement….and if they have many settlements they get an additional -3, -5, -8 (so they have -15 at the 90% point)

But that way there is a way that the Crisis
1. doesn’t cripple the AI
2. can act as an anti snowball

Then all players have to choose cards on top of that (to minimize the impact)

It's a good idea but I hate the happiness crisis. I've had it on 90% of my age transitions. It definitely matters how you play. I'm looking forward to turning that one off.

@stealth_nsk
It's funny, I never turned off crises because I didn't want to make the game easier, it didn't really occur to me that happiness crisis is probably worse for AI, therefore better for me.
 
It's a good idea but I hate the happiness crisis. I've had it on 90% of my age transitions. It definitely matters how you play. I'm looking forward to turning that one off.

@stealth_nsk
It's funny, I never turned off crises because I didn't want to make the game easier, it didn't really occur to me that happiness crisis is probably worse for AI, therefore better for me.
Well I just use that one because it has easy to see numbers.

For the plague or Barbarian Crisis, you can just alter where the infections hit barbarians target.
 
The crisis mechanic appears to be another multiplayer-focused addition to the game. I think that they are a good way of adding flavor, but I would like the option to turn them off.
 
I've started to turn them off. I got tired of the citizens destroying the exact same building on every turn. No RNG seemed to be active, it seems like there should be a probability of a building being destroyed. Not the exact same buildings every turn.
They really HATE granaries. Ah...let's destroy those stupid food storage buildings. They are the worst.
 
How does the doctor work on the plague crisis? I've had it multiple times but it seems totally useless for me. I couldn't ever take plague off from any tile.
 
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