MutilationWave
IDDQD
I think the issue is there needs to be a way to scale the Crisis effect besides just Cards. Some additional background effects that could be made stronger or weaker for specific players….
So for a Deity level AI on different stages of the happiness Crisis, all of their settlements get +3,+6,+10 happiness….and if they only have a few settlements its an additional +1,+3,+5 happiness in each settlement ….
But at Deity level difficulty the human player gets a base of -2,-5,-7 happiness in each settlement….and if they have many settlements they get an additional -3, -5, -8 (so they have -15 at the 90% point)
But that way there is a way that the Crisis
1. doesn’t cripple the AI
2. can act as an anti snowball
Then all players have to choose cards on top of that (to minimize the impact)
It's a good idea but I hate the happiness crisis. I've had it on 90% of my age transitions. It definitely matters how you play. I'm looking forward to turning that one off.
@stealth_nsk
It's funny, I never turned off crises because I didn't want to make the game easier, it didn't really occur to me that happiness crisis is probably worse for AI, therefore better for me.