Do you typically play with Crises on or off?

Do you typically play with Crises on or off?

  • Crises On

    Votes: 62 59.6%
  • Crises Off

    Votes: 42 40.4%

  • Total voters
    104
I think the issue is there needs to be a way to scale the Crisis effect besides just Cards. Some additional background effects that could be made stronger or weaker for specific players….

So for a Deity level AI on different stages of the happiness Crisis, all of their settlements get +3,+6,+10 happiness….and if they only have a few settlements its an additional +1,+3,+5 happiness in each settlement ….
But at Deity level difficulty the human player gets a base of -2,-5,-7 happiness in each settlement….and if they have many settlements they get an additional -3, -5, -8 (so they have -15 at the 90% point)

But that way there is a way that the Crisis
1. doesn’t cripple the AI
2. can act as an anti snowball

Then all players have to choose cards on top of that (to minimize the impact)

It's a good idea but I hate the happiness crisis. I've had it on 90% of my age transitions. It definitely matters how you play. I'm looking forward to turning that one off.

@stealth_nsk
It's funny, I never turned off crises because I didn't want to make the game easier, it didn't really occur to me that happiness crisis is probably worse for AI, therefore better for me.
 
It's a good idea but I hate the happiness crisis. I've had it on 90% of my age transitions. It definitely matters how you play. I'm looking forward to turning that one off.

@stealth_nsk
It's funny, I never turned off crises because I didn't want to make the game easier, it didn't really occur to me that happiness crisis is probably worse for AI, therefore better for me.
Well I just use that one because it has easy to see numbers.

For the plague or Barbarian Crisis, you can just alter where the infections hit barbarians target.
 
The crisis mechanic appears to be another multiplayer-focused addition to the game. I think that they are a good way of adding flavor, but I would like the option to turn them off.
 
I've started to turn them off. I got tired of the citizens destroying the exact same building on every turn. No RNG seemed to be active, it seems like there should be a probability of a building being destroyed. Not the exact same buildings every turn.
They really HATE granaries. Ah...let's destroy those stupid food storage buildings. They are the worst.
 
How does the doctor work on the plague crisis? I've had it multiple times but it seems totally useless for me. I couldn't ever take plague off from any tile.
 
It's a good idea but I hate the happiness crisis. I've had it on 90% of my age transitions. It definitely matters how you play. I'm looking forward to turning that one off.
I even wait to see the barb crisis the first time at all...got the happiness one all the time in the first age. Exporation was a tiny bit more nuanced, I had the disease crisis once so far
 
How does the doctor work on the plague crisis? I've had it multiple times but it seems totally useless for me. I couldn't ever take plague off from any tile.
No idea actually, I've tried to use them a couple times but they don't seem to have any effect at all. Maybe they are doing something but the UI doesn't seem to indicate, or at least that was the case the last time I tried. Luckily it doesn't seem to matter, you can just ignore the crisis and it's over quickly so now I don't bother. Any units or buildings destroyed were doomed anyway at the era transition.
 
No idea actually, I've tried to use them a couple times but they don't seem to have any effect at all. Maybe they are doing something but the UI doesn't seem to indicate, or at least that was the case the last time I tried. Luckily it doesn't seem to matter, you can just ignore the crisis and it's over quickly so now I don't bother. Any units or buildings destroyed were doomed anyway at the era transition.

Unless you have a commander get killed because you didn't notice the plague spread. I believe if your commander is MIA at age transition you lose it.
 
How does the doctor work on the plague crisis? I've had it multiple times but it seems totally useless for me. I couldn't ever take plague off from any tile.
They only reduce unrest in that city, allowing you to repair buildings etc. they have no affect on the plague itself, that will leave the city on it's own after approx. 6 turns.
 
Oh thanks for clarifying that... Don't know why but I was under the impression that it would take plague off.
 
I voted yes a couple weeks ago, but I think I'm done with crisis'. My last 2 games I had them off. I gave them a fair shake for 20 or 25 games, but I feel like they just don't add enough to gameplay or even roleplay. I was turning off the plague ones, but even the happiness one can be a pain. I usually can only afford to buy one villa, so what am I supposed to do with the rest of my settlements in revolt? The kicker for me was the AI kept gangpiling me during this crisis. I'm trying to keep my war weariness down (although I admit I don't exactly know how ww works on defensive wars you don't start). Once I saw the AI seemingly has no issues with this crisis and I did, I resolved to never play with crisis on again.
 
I voted yes a couple weeks ago, but I think I'm done with crisis'. My last 2 games I had them off. I gave them a fair shake for 20 or 25 games, but I feel like they just don't add enough to gameplay or even roleplay. I was turning off the plague ones, but even the happiness one can be a pain. I usually can only afford to buy one villa, so what am I supposed to do with the rest of my settlements in revolt? The kicker for me was the AI kept gangpiling me during this crisis. I'm trying to keep my war weariness down (although I admit I don't exactly know how ww works on defensive wars you don't start). Once I saw the AI seemingly has no issues with this crisis and I did, I resolved to never play with crisis on again.
I've had the opposite experience. I decided to try again without the plague crisis since that one just isn't any fun... And each time an AI got wrecked. I went back to crises off again though so I guess we ended up in the same place.
 
I voted yes a couple weeks ago, but I think I'm done with crisis'. My last 2 games I had them off. I gave them a fair shake for 20 or 25 games, but I feel like they just don't add enough to gameplay or even roleplay. I was turning off the plague ones, but even the happiness one can be a pain. I usually can only afford to buy one villa, so what am I supposed to do with the rest of my settlements in revolt? The kicker for me was the AI kept gangpiling me during this crisis. I'm trying to keep my war weariness down (although I admit I don't exactly know how ww works on defensive wars you don't start). Once I saw the AI seemingly has no issues with this crisis and I did, I resolved to never play with crisis on again.

As far as I know, war weariness is directly tied to your "war score" that you can pump up with influence, certain wonders, etc. The pop-up that says you are suffering war weariness seems to always come up whether you actually are or not. I believe if you keep that number positive you could keep a war going all age and never suffer from it.
 
I've had the opposite experience. I decided to try again without the plague crisis since that one just isn't any fun... And each time an AI got wrecked. I went back to crises off again though so I guess we ended up in the same place.
They really need "AI Crisis Impact" to be part of the Difficulty level.... Deity should have something like -95% of the base unhappiness/barbs going for them/chance of infection, etc. to AIs
(They should also have some type of a %bonus/reduction for the "strength" of the empire... bigger they are harder they fall)
 
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They really need "Crisis Impact" to be part of the Difficulty level.... Deity should have something like -95% of the base unhappiness/barbs going for them/chance of infection, etc. to AIs
(They should also have some type of a %bonus/reduction for the "strength" of the empire... bigger they are harder they fall)
I don't know... It feels like the AI is always going to handle them worse, but only having them hit the player would also suck, so I don't know of crises can be fixed by difficulty. I think they might actually be the closest to an unsalvageable mechanic that Civ7 gets...
 
I don't know... It feels like the AI is always going to handle them worse, but only having them hit the player would also suck, so I don't know of crises can be fixed by difficulty. I think they might actually be the closest to an unsalvageable mechanic that Civ7 gets...
I would probably help if the Crises gave some more bonuses... ie every Crisis had at least 1 guaranteed Legacy option that would appear (as opposed to just the various occasional ones currently)

If you also had a +% Crisis impact for large/strong empires...
Say "strong" empire can get up to +100% and "weak" can get as much as -100%... but then AI difficulty can add +25% to -100% so a Massive Deity AI empire could get just as hard as you (unless you were getting crushed, then you might get -% from being "weak".

Human player would game it as much as possible,
 
I would probably help if the Crises gave some more bonuses... ie every Crisis had at least 1 guaranteed Legacy option that would appear (as opposed to just the various occasional ones currently)

If you also had a +% Crisis impact for large/strong empires...
Say "strong" empire can get up to +100% and "weak" can get as much as -100%... but then AI difficulty can add +25% to -100% so a Massive Deity AI empire could get just as hard as you (unless you were getting crushed, then you might get -% from being "weak".

Human player would game it as much as possible,

I have now turned off everything but barb crisis. At least that's interesting and forces you to either spread your military thin or spend buying units.
 
I have now turned off everything but barb crisis. At least that's interesting and forces you to either spread your military thin or spend buying units.
Counterplay is a very important part.

It helps that the barb one leads to combat which is the more interesting type of play.

The happiness crises might be improved if rather than just flipping cities with enough unhappiness they generated rebel armies from the settlements that focused on taking them for “hostile CS”
 
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