Do you use specialists?

You have your view on fast wins but the strategies taught to new players to help them on harder levels were created by the fast players. Impressive or not it is how they like to play. Please respect peoples right to choice.

@Lily_Lancer is now playing online speed deity and says that is the best test, rightly or wrongly. 20 turns doing nothing is a bit weird as you can be dead in 20 turns so I cannot take such a suggestion seriously.
I don't think it's meant to be taken that seriously. Just seemed to be saying that while in a lot of games skill can be inferred from how quickly a win is achieved, Civ is a Bizarroworld game where rushing is actually an easier win than waiting for the AI to stop churning wonders and conquering city-states willy-nilly and get down to the business of playing the game. Likewise, if you are going to conquer AI cities, playing on Deity counter-intuitively just results in an easier game by virtue of having a nice banquet.

Unfortunately, it is a zero-sum situation, as delivering a satisfying narrative of building an empire is at odds with blasting through the game in as few turns as possible. If Civ delivers one experience well, then the other suffers. Of course, the end design commits to neither.

The point of cards like Rationalism might have been to reward tall players, but 10 is just too low a pop. If it's a card you always take, it's probably a card that needs to be reined in.

Of course, as has been said before, this is all a byproduct of "multiple paths to victory" that actually require not diversity but singular specialization.
 
It is important to remember that you want to be 10 at rationalism and if you are being fast that may be around T120-130 and certainly farm triangles and chopping cows helps.
You may have settled chopping cities that you know will never reach or just cities that were poorly placed with little prod and nothing to chop. It’s just judgement on a city by city basis because both easily and on time are questionable.
Not sure if it'll change your answer at all but I meant to say 10 housing, not 10 pop. Edited post. Plus, we will get a few more housing from tile improvements and potentially dams too.
 
Is their particular disdain for cattle as opposed to other harvestable map features?
Just an example. Do I have to list them all between players who know the game?
If it's a card you always take, it's probably a card that needs to be reined in.
Well I do not take it always, no. And everyone has cards they always take. Not sure your logic is 100% on this. Changing probably to possibly is more correct.
playing on Deity counter-intuitively just results in an easier game by virtue of having a nice banquet.
I play all types of games and the deity death roll has never been one of my preferred routes but I recognise the highly skilled speed players for what they are. They are in fact gentlemen compared to some MP players who would probably sell their grandmothers into slavery for an advantage. You will find many good players have given up the violent route because it does get dull.
 
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