Doc Tsiolkovski
Deity
The 3rd SG of the Middle Ages Modified series will start soon (once a stable 1.20 patch arrives).
It will focus the Magyars as playable Civ.
Little is known about the origin of the Magyars; they appeared in the Pannonian plains during the 9th century, lead by Arpad. For about a century, they possed to be a bigger threat for the Central European nations than the more famous Vikings, they even pillaged in Denmark...
It was especially Otto the Great's merit to finally defeat them, buying peace at first after his predecessor's Heinrichs victorious battle at the Unstrut river to build up military and fortifications/ castles, then the Battle at the Lechfeld near Augsburg (955AD) ended the Magyar menace.
A mere 50 years later (1001AD), the pope crowned Stephan the Saint as King of Hungary, and established the Arch Bishopric of Pecs, indicating that the Magyars where now a fully accepted European nation.
The Start:
Starting units:
The Good:
The Bad:
The Ugly:
Difficulty level:
Demigod seems doable, we can reach the Big 3 if needed, and we should be able to either take them out early, or seize at least one Relic.
Roster: (in no particular order) (everyone from the Reconquista! - team is set until he declines)
Doc Tsiolkovski
Bede
Corrado
romeothemonk
DeceasedHorse
*closed*
Comments? Requested changes? Too hard?
Try the Magyars!
Note this is not the save, but the Scenario!
It will focus the Magyars as playable Civ.
Little is known about the origin of the Magyars; they appeared in the Pannonian plains during the 9th century, lead by Arpad. For about a century, they possed to be a bigger threat for the Central European nations than the more famous Vikings, they even pillaged in Denmark...
It was especially Otto the Great's merit to finally defeat them, buying peace at first after his predecessor's Heinrichs victorious battle at the Unstrut river to build up military and fortifications/ castles, then the Battle at the Lechfeld near Augsburg (955AD) ended the Magyar menace.
A mere 50 years later (1001AD), the pope crowned Stephan the Saint as King of Hungary, and established the Arch Bishopric of Pecs, indicating that the Magyars where now a fully accepted European nation.
The Start:

Starting units:

The Good:
- MIL/ AGR traits
- Temple and Barracks at Pest (which, for historical accuracy, will be renamed to Buda)
- UU: Magyar Rider, a 3.1.2 Horseman replacement, with a Defensive Bombard of 3 and the 'Collateral Damage' ability (like Berserks).
- Town Hall in the second Royal city
The Bad:
- No Relic
- No free Tech
- No Marketplace
- No Knights
- No 3rd King
- We start in Despotism, not Monarchy.
The Ugly:
- Our UU obsoletes with Castle Building
(I'll use a workaround here; the Rider upgrades to Horsemen, available with Castle Building, otherwise identical with the Horseman.)
- By variant rules, we are not allowed to switch to Monarchy as long as we can build our UU - in other words, not until we get a 'civilized', but minor European nation...
- Also by variant rules, we are a landlocked Civ; nothing wrong with the odd Curragh, but if we make a crusade, our main force must take the land route.
Difficulty level:
Demigod seems doable, we can reach the Big 3 if needed, and we should be able to either take them out early, or seize at least one Relic.
Roster: (in no particular order) (everyone from the Reconquista! - team is set until he declines)
Doc Tsiolkovski
Bede
Corrado
romeothemonk
DeceasedHorse
*closed*
Comments? Requested changes? Too hard?
Try the Magyars!
Note this is not the save, but the Scenario!