DocT01e- Bulgars

The Save


Bulgars, 1005AD

That’s quite an impressive stack of Swords next to Pliska – but considering Constantinople builds a unit per turn, I don’t think we can capture it anytime soon.
But: We lack Horses, and there’s a nice, non-aggressive spot W of Adrianople’s rubble that’ll claim those hairy beasts.
No trade routes at all, that’s bad.
Kill a 1HP Byz Horse next to VelPr.

IBT:
Poland boots us.
Byz Horse promotes a Sword to Elite.

Turn 1: 1008AD
Kill a couple of Byz units. Rush Temple in Larissa.
IBT:
Celts and Norwegians contact us – that means, Map Making is known
Several Civs start Bayeux.
No losses.
GA ends.

Turn 2: 1011AD
We’re paying 22gpt unit support; that’s more than our income! Order more Settlers.
Kill about 10 Byz units.
IBT:
Corinth’s borders expand, netting us Wines.

Turn 3: 1014AD
Kill 3 units at Athens, still an Archer left.
IBT:
Loose a ¾ Sword against a reg Archer.

Turn 4: 1017AD
Slay Archer and King, raze Athens for 2 Slaves.

Turn 5: 1020AD
Found Adrianovdiv (claiming Horses), and Athenovdiv.
Capture Chalkedon.
IBT:
Loose a Sword to a Horse.

Turn 6: 1023AD
Repositioning. Vidin is a 2-turn Worker farm now.

Turn 7: 1026AD
Capture Heraklea.

Turn 8: 1029AD
Zzzz…finally can trade with a couple of Civs, but we cannot get more than 60gp for our Iron.
IBT:
Get a defensive MGL!
Turn 9: 1032AD
Form an Army, but do not fill it – I want a MDI or Cataphract Army.

Turn 10: 1035AD
Finally get a unit next to the last Byzantine city in Greece, and it is Trebizond.

So, Iron and 260gp to Danes for Castle Building.
Kill every Byz unit in reach, fishing for Leaders and promotion, but to no avail.
Make peace with Theo for Code of Laws, Early Siegecraft, Trebizond and 70gp.
CoL to Celts for Worker and 8gp.
CoL to Magyars for 27gp.

Found Stara Ladoga.

Switch about every build to infra.

We should now build up our empire; we need a lot of Worker action, Townhalls, Granaries, Libraries. No chance to get to Norse Traditions faster, so we should use our gp to trade for some techs. Get at least one Curragh, and contact as many Civs as possible.

Once we have Blacksmiths online, I think we should turn on Theo again with MDIs/Cats. Maybe we halted their expansion enough to prevent them from settling the Iron in the East.

We have 4 different Luxes, 4 Iron, Horses, Quarry and Tar :) .

Bulgars.JPG
 
Looks good doc. I would spend the next turn set on Infra, then help the Magyars decrease their army costs. We could use a couple of their cities.
 
Preturn: Even running 100% science will only increase our research rate by five turns, so leave science at zero. Medieval Combat is now fairly well known by the larger civs. The Turks have Jihad. We could buy one or the other, possibly both if we throw in a resource deal and/or mortage our economy. Jihad is cheap because it has no direct benefit for us. Buy two slaves from Theodora for 270 gold, since neither tech is particularly useful to us at the moment. Lux tax to zero, income is now +53 gpt.

IBT: The usual swarms of settler pairs wander by. The Burgundians start the Tapestry.

Turn 1: Not much. Start another library and a courthouse.

Turn 2: 30 gold per turn and 138 gold to the Turks for Medieval Combat.

IBT: The Poles finish the Holy Roman Empire in Poznan, triggering a barb uprising.

Turn 3: Not much

Turn 4: Same.

IBT: AL-Mansur shows up; he has map making and is brokering contacts around. I make sure to withold our map for now. Buy contact with the English for 30 gold.

Turn 5: Dial up England. She is behind on tech and totally broke. Map making is known to the big civs (Byzantines, Turks) now. Declare war on Cordova; time for some leader fishing + slaving. Kill spear, capture settler w/ Elite Swordsmen. Do the same against Castile. Four more slaves to work the land.

IBT: Notice that the Constantinople has dropped to size 9; the Byzantines are popping settlers like mad.

Turn 6: Usual. Buy contact with the Fatmids for 3 gpt. They are broke and behind in tech, of course. Medium-size civs like Burgundy now know Map Making.

T7: Nada. First MDI loaded in second army.

T8: Dyes now on-line, but I could immediately turn around and trade them to the Burgundians along with some more of our economy for map-making; however, so far as I can see, we do not actually own a harbor and our trade route would therefore go through Magyar lands. Our entire economy plus either tar or iron (or no money if we gave both) would get map making (but not lost roman secrets) from the Byzantines, but I don’t think that that is a good idea. I make one more pass, looking for a harbor and finally notice the one in Corinth. Dyes, 79 gold, and 16 gpt get us map making. Trade Early Seige Craft to Germany for WM and 17 gold. Early Seigecraft to the Rus for WM and 16 gold (note: They also have Lost Roman secrets, but won’t trade. Typical. If we can get a trade route to the them we could sell Iron and luxes and maybe get a shot at the tech). Early Seigecraft to the English for WM. Quarry and 5 gold to the Danes for WM. World Map and five gold gets Jihad from the Turks. Contact w/ Magyars and Fatmids gets us WM and 10 gold from the Norse. After this, details get a little boring. Final Tally: We are up to 167 gold and 14 gpt, with the Byzantines paying us one gpt and the Abassids five. We could now get Lost Roman Secrets off the Rus, but it would take two techs, 60 gold and our map. I’ll wait until we can get a trade route first. We could get assassination from the Turks or the Abassids but not for cheap. Not the best haul ever, but not bad considering how late we got the tech.

Turn 9: Usual. Lost Roman Secrets deal w/ rus is no longer possible; they got Medieval combat from someone else. Rush a temple to pull the greek wine into our borders.

IBT: The French start on the Domesday Book.

Turn 10: Load another MDI in army. We have a 6000 to 3000 (approximately) VP lead on the Abassids. Accidentally hit enter. Oh well; turns where off by one anyway. This way I am handing the game over at turn 75 (no moves take)

IBT: Cordovan Sword/Settler pair show up north of the capital.
 
Doc Tsiolkovski said:
OT:

I think it's time to move up to a Sid level SG (not Middle Ages, default C3C). And I want to invite everyone from this team to get beaten up ugly...

Having never even beaten deity (or demigod for that matter) by myself, I am a little hesitant. Then again, I play at least a difficulty level higher on SG's so I'm game.
 
Im playing my first Sid game now with Arathorn et al. as France in the Napoleonic conquest. As school is starting, I am really hesitant to start another game, but I will have to see. Put me down as a maybe.
 
OT - I'd be willing to give it a go.

Presuming that you'd be patient with me for the first few sets until I can get a few games cleared up, that is.

I have not played any real epic games lately, but I have a diety game I am doing well in that I have played here and there for weeks.
 
Doc Tsiolkovski said:
OT:

I think it's time to move up to a Sid level SG (not Middle Ages, default C3C). And I want to invite everyone from this team to get beaten up ugly...

Having lots of practice getting beaten up ugly (see Bede02 and Ank07) so sign me up. This is a good bunch to suffer with, thanks for the invite.
 
Doc Tsiolkovski said:
NP; this was meant to be a relaxed game, so don't feel forced to play ASAP.

It was in the plan I just forgot to post the GI. It is a lot of fun and I am looking forward to it.
 
0-1068
If we are serious about theDomesday Book move it over to Vliki Preslav and build MDI at Pliska.

Run a round of map trading and pull in 40+g and a bunch of maps from people and get familiar with what everybody wants and needs.

1-1071
Kill two Cordovan and collect some more slaves.

Hire a tax collector in Pliska.


Joan D'Arc opens an embassy with us. Magyars start the Domesday Book.

2-1074
Do a quick check of our maps and find all of our trading partners have harbors accessible by coastal squares. We have two armies, swords and MDI and 35 Bulgar swordsman lookinf for a little exercise

3-1077
Pull workers and kings back from front lines.

Open an embassy with the Rus as involving them will keep the Magyars busy on their backlines. Then buy a Right of Passage from them for 30g as our lone horseman needs a way home. Then get 8g back in a map trade.
Rush catapaults in both Madara and Stara Zagora as stone throwers will be handy to have aginst pop6+ towns. Start swapping garrisons around to put elites on the frontlines.

4-1080
Manuevering and building MDI and catapaults. The Magyar cities are too big to take without some artillery support. I don't see any need to hurry this war as we have a comfortable VP lead against the Abassids

5-1083
Building MDI and watching Cordovan horsemenin the mountains.

6-1086
Cordovans come closer to Madara. One more move and they will inside the borders.

7-1089
Kill three Cordovans with elite swords, no promotions. Pay a call on Cordova and Castile, neither have anything to offer for peace.

Danes come calling wanting to trade Early Siegcraft for a World Map. Call Ragnar a Danish Ham and suggest he return to his can.

8-1092
Piling up forces on the borders.

Burgundy and France go to war with the Turks.

We lose the Domesday Book in the cascade from the Tapestry.

9-1095
Velliki Presalv gets a really expensive library.

10-1098
Putting forces in position.

There are two armies and a couple of cats ready roll on Belgogrod and six troops and a cat ready to rock on Mohacs.

We appear to have a slim to none cultural advantage on the Magyars, so maybe a raze and resettle forward tactic might work est fro preserving the forces. We are starting to get shield heavy for the production of MDI and swords and I have been using taxment ot keep a lid on the discontent and to generate cash flow for unit support.

Our VP position is 150% of the Abassids but they have been gaining.

There were no trades of any value avaiable. The people needing knowledge had no money and the ones having knowledge weren't selling. We have a comfortable mainstream position relative to the Scandavian nations so once Norse Tradition is learned we can probablymake some profitable trades for techs on that path, if the boyos have been learning anything at all.


Rota:
romeothemonk - UP
SesnOfWthr - on deck
DocT
DH
Bede - just played
 
IHT: Wake stuff and move them around. Kill 2 cordovan horses, retreat a third. Upgrad our last two warriors.
IBT: Byz and franks ally against turks. Cordova and France against turks. Rus declare on turks.
Turn 1: Whack another cordovan Horse, Declare on the Magyars. Kill 2 spears at Belograd.
IBT: Castille starts bringing the noise. Our bulgar swords lose a couple of battles. Kill about 8 units in the interturn, but the magyars flash about 50. Denmark and France declare on the Turks.
Turn 2: Expose the regent at Belograd, but lose a MDI and A BS. Whack a magyar settler pair. Sign peace with Isabella. Lose 2 Elite swords but raze Mohacs.
IBT: Lose about 5 swords to just a swarm of Magyar units. Kill more than we lose, but I think they have a bit to give.
Turn 3: Embassy in Castille, sign them in for Early seigecraft. They have 2 gigantic SoD's next to the magyars SoD's. Kill cordovan Settler pair. Rush walls in Pitesti. Get 32 gold and a WM from Cordova for Peace.
IBT: Castillians go to work for us. They kill at least 10 magyars that were headed our way. OUr whole left flank is cleared by the Castillians. We whack another 5+ units on D and lose 2 swords.
Turn 4: Norse tradition comes in. Start for markets due in 40. Get seafaring, WM and 40 gold for ES from Danes. Get smithing and WM from Norway for MC. Sparingly start some smiths. Get furs from swedes for MM.
IBT: Hokey smokes batman, the Magyars are just spamming troops against everyone. And losing quite a few as well.
Turn 5: get viking sagas from the norse for MM. Clean up some units, a major healing turn. The Magyars look gassed, but we are as well except for our armies, which need to heal.
IBT: Castillains really applying the hurt to the Magyars. Massive unit slaughters on both sides. 10+.
Turn 6: Found Pleven. Win some more elite battles. I think Doc has MGl's turned off for me. The cordovasn just showed up with 20+ units. I get them to go in on the Magyars for MM.
IBT: BYz and abbassids go at it. Cordova is signed to a bunch of MA's, as are the Celts. Bottom of the barrel??
Turn 7: All our hurtful deals expire, and we now have 5 luxes. Merge some native workers into Adriandive. We now make 66 gpt.
IBT: Watch an amazing number of units for a DG game slay each other, again. Are we honestly sure this isn't sid? Cordovan Ansar wins, triggering their GA. They were not GA when I built their embassy.
Turn 8: We finally whack their regent in Belograd, and raze the city. No MGL even on their regent. Hmm. Lose some misc units clearing out some trash.
IBT: Turks are at war with nearly everyone, and are really losing now. Cordovans march on Pest.
Turn 9: Found Sliven on the ruins of Belogrod. Healing and minor counters turn.
IBT: In relavent news, france and castille declare on Cordova.
Turn 10: whack 2 magyar settler pairs. Lose a few MDI to spears in the open. Arrghh
Not the greatest turn set. I razed and replaced 2 magyar cities. Our economy is looking up now though and our first smiths come online very shortly.
And the Save
 
No MGL even on their regent.

Is there supposed to be an increased chance there?

Anyhow, I think it's mine next, so I'll probably play tomorrow.
 
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