Doc Tsiolkovski
Deity
The Save
Bulgars, 1005AD
Thats quite an impressive stack of Swords next to Pliska but considering Constantinople builds a unit per turn, I dont think we can capture it anytime soon.
But: We lack Horses, and theres a nice, non-aggressive spot W of Adrianoples rubble thatll claim those hairy beasts.
No trade routes at all, thats bad.
Kill a 1HP Byz Horse next to VelPr.
IBT:
Poland boots us.
Byz Horse promotes a Sword to Elite.
Turn 1: 1008AD
Kill a couple of Byz units. Rush Temple in Larissa.
IBT:
Celts and Norwegians contact us that means, Map Making is known
Several Civs start Bayeux.
No losses.
GA ends.
Turn 2: 1011AD
Were paying 22gpt unit support; thats more than our income! Order more Settlers.
Kill about 10 Byz units.
IBT:
Corinths borders expand, netting us Wines.
Turn 3: 1014AD
Kill 3 units at Athens, still an Archer left.
IBT:
Loose a ¾ Sword against a reg Archer.
Turn 4: 1017AD
Slay Archer and King, raze Athens for 2 Slaves.
Turn 5: 1020AD
Found Adrianovdiv (claiming Horses), and Athenovdiv.
Capture Chalkedon.
IBT:
Loose a Sword to a Horse.
Turn 6: 1023AD
Repositioning. Vidin is a 2-turn Worker farm now.
Turn 7: 1026AD
Capture Heraklea.
Turn 8: 1029AD
Zzzz finally can trade with a couple of Civs, but we cannot get more than 60gp for our Iron.
IBT:
Get a defensive MGL!
Turn 9: 1032AD
Form an Army, but do not fill it I want a MDI or Cataphract Army.
Turn 10: 1035AD
Finally get a unit next to the last Byzantine city in Greece, and it is Trebizond.
So, Iron and 260gp to Danes for Castle Building.
Kill every Byz unit in reach, fishing for Leaders and promotion, but to no avail.
Make peace with Theo for Code of Laws, Early Siegecraft, Trebizond and 70gp.
CoL to Celts for Worker and 8gp.
CoL to Magyars for 27gp.
Found Stara Ladoga.
Switch about every build to infra.
We should now build up our empire; we need a lot of Worker action, Townhalls, Granaries, Libraries. No chance to get to Norse Traditions faster, so we should use our gp to trade for some techs. Get at least one Curragh, and contact as many Civs as possible.
Once we have Blacksmiths online, I think we should turn on Theo again with MDIs/Cats. Maybe we halted their expansion enough to prevent them from settling the Iron in the East.
We have 4 different Luxes, 4 Iron, Horses, Quarry and Tar
.
Bulgars, 1005AD
Thats quite an impressive stack of Swords next to Pliska but considering Constantinople builds a unit per turn, I dont think we can capture it anytime soon.
But: We lack Horses, and theres a nice, non-aggressive spot W of Adrianoples rubble thatll claim those hairy beasts.
No trade routes at all, thats bad.
Kill a 1HP Byz Horse next to VelPr.
IBT:
Poland boots us.
Byz Horse promotes a Sword to Elite.
Turn 1: 1008AD
Kill a couple of Byz units. Rush Temple in Larissa.
IBT:
Celts and Norwegians contact us that means, Map Making is known
Several Civs start Bayeux.
No losses.
GA ends.
Turn 2: 1011AD
Were paying 22gpt unit support; thats more than our income! Order more Settlers.
Kill about 10 Byz units.
IBT:
Corinths borders expand, netting us Wines.
Turn 3: 1014AD
Kill 3 units at Athens, still an Archer left.
IBT:
Loose a ¾ Sword against a reg Archer.
Turn 4: 1017AD
Slay Archer and King, raze Athens for 2 Slaves.
Turn 5: 1020AD
Found Adrianovdiv (claiming Horses), and Athenovdiv.
Capture Chalkedon.
IBT:
Loose a Sword to a Horse.
Turn 6: 1023AD
Repositioning. Vidin is a 2-turn Worker farm now.
Turn 7: 1026AD
Capture Heraklea.
Turn 8: 1029AD
Zzzz finally can trade with a couple of Civs, but we cannot get more than 60gp for our Iron.
IBT:
Get a defensive MGL!
Turn 9: 1032AD
Form an Army, but do not fill it I want a MDI or Cataphract Army.
Turn 10: 1035AD
Finally get a unit next to the last Byzantine city in Greece, and it is Trebizond.
So, Iron and 260gp to Danes for Castle Building.
Kill every Byz unit in reach, fishing for Leaders and promotion, but to no avail.
Make peace with Theo for Code of Laws, Early Siegecraft, Trebizond and 70gp.
CoL to Celts for Worker and 8gp.
CoL to Magyars for 27gp.
Found Stara Ladoga.
Switch about every build to infra.
We should now build up our empire; we need a lot of Worker action, Townhalls, Granaries, Libraries. No chance to get to Norse Traditions faster, so we should use our gp to trade for some techs. Get at least one Curragh, and contact as many Civs as possible.
Once we have Blacksmiths online, I think we should turn on Theo again with MDIs/Cats. Maybe we halted their expansion enough to prevent them from settling the Iron in the East.
We have 4 different Luxes, 4 Iron, Horses, Quarry and Tar
