Does anybody knows how to make AI more agressive?

lex_kravetski

Chieftain
Joined
Nov 1, 2005
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Soviet Union
I like Civ wars. But they are not too much in Civ4. I made about 20 play test and found that on standart map / noble level with 10-18 civs there are

1. 1-3 war until 1000 AD
2. 10-15 war until game end

They are not AI vs Human wars only but all wars. AI vs AI and AI мы Human. It's not enough for me. I want

1. 10-15 war until 1000 AD.
2. About 100 wars during the game time.

Civ3 did it. But not Civ4. Does anybody know how to correct this issue? Maybe some XML variables or Python script are needed to be changed? Which ones. Does Firaxis men or someone else can tell me the truth?
 
i agree with this. i have not played any lev above noble(even at noble the ai kicks my ass with techs and expansion and such which is not very fun) but all of my games have been with very submissive AI opponents. even the more warlike like mongols and chinese can be easily bargained with to stop fighting after a few turns which, imho, is not very realistic with a civ that is your worst enemy. anyways i hope that, as in the case with game time modding, someone figures out the xml to make gameplay generally more aggressive, even when playing scenarios and such. i have not tried multiplayer yet(friends havent been pursuaded to buy the game yet) but when i do i want to play in teams against AI that is constantly trying to crush us, not sit idly by while we wreak havok on them.
 
In the Civilizations/CIV4LeaderheadInfos.xml file, there are a plethora of settings that affect the AI's willingness to enter wars and make peace.

For example lowering the values of the <iMaxWarRand> elements, will make the AI more likely to declare war. And increasing the values of the <iMakePeaceRand> elements will make the AI less likely to want to make peace again.

There are many other values that can be used to affect the chance, but the two above should be enough if you only need a 'quick fix'. :)

Btw, if you want to play MP, don't modify the standard game files - copy the files you need to modify, and put them in a Mod folder or in the CustomAssets folder instead.
 
krazydude said:
You can select an option to make AI more aggressive in the start of a game. Just choose "Custom Game" in the menu, and it will show up with all the other options.

Btw, welcome to CFC [party]

It doesn't work. I mean it works but doesn't make wars much more offten. Just 10-20%.
 
Isak said:
In the Civilizations/CIV4LeaderheadInfos.xml file, there are a plethora of settings that affect the AI's willingness to enter wars and make peace.

For example lowering the values of the <iMaxWarRand> elements, will make the AI more likely to declare war. And increasing the values of the <iMakePeaceRand> elements will make the AI less likely to want to make peace again.

There are many other values that can be used to affect the chance, but the two above should be enough if you only need a 'quick fix'. :)

Btw, if you want to play MP, don't modify the standard game files - copy the files you need to modify, and put them in a Mod folder or in the CustomAssets folder instead.

Can you explain me what these values do? I mean not only iMaxWarRand but near ones.

iMaxWarRand
iMaxWarNearbyPowerRatio
iMaxWarDistantPowerRatio
iMaxWarMinAdjacentLandPercent
iLimitedWarRand
iLimitedWarPowerRatio
iDogpileWarRand
iMakePeaceRand
iDeclareWarTradeRand
iDemandRebukedSneakProb
iDemandRebukedWarProb

Several days ago I tried to experiment with iMaxWarRand value, but found out that it's not enough. Other values are used in calculations too. Lowering iMaxWarRand value to "1" only increase war number just a bit.

If you explain me these values I try to make a mod. I saw many other people who find AI too peaceful. But all in all AI is great.
 
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