Does anyone actually build forts? When?

Good to know about the air strips they can construct. Most of my wins have been domination and I don't really bother with aircraft anymore after the first couple of games, since I realize the AI doesn't seem to build any at all, and a couple artillery/rocket artillery and tanks is more than enough to flatten entire civs and take their cities on deity with no real resistance. Maybe I'll try some bombers again instead of just artillery now, if I can really re-base them in range like that.
 
You should take at least as many engineers as you have units that get escort bonuses. They are dual purpose like that.
 
I think they need to improve engineers in two ways. They need to be available earlier and they need to be able to construct the fort/airstrip in 1 turn on top of any terrain where the improvement can be placed.

Currently you have to spend a charge and a turn to clear the jungle/forest before u can place the fort.
 
I think they need to improve engineers in two ways. They need to be available earlier and they need to be able to construct the fort/airstrip in 1 turn on top of any terrain where the improvement can be placed.

Currently you have to spend a charge and a turn to clear the jungle/forest before u can place the fort.
Their 4 GPT upkeep is a bit much too.
 
Currently you have to spend a charge and a turn to clear the jungle/forest before u can place the fort.

Can you still do this? I havn't tried Military Engineers in any game since the patch. But in my current game (my first game as Rome), I can't build forts with my Legion because there are trees in the way and I couldn't clear them with my legion or a worker...

Patch notes
Units may no longer remove features from tiles that are not owned by that player.

Anyone know why this was changed?
 
Can you still do this? I havn't tried Military Engineers in any game since the patch. But in my current game (my first game as Rome), I can't build forts with my Legion because there are trees in the way and I couldn't clear them with my legion or a worker...

Patch notes
Units may no longer remove features from tiles that are not owned by that player.

Anyone know why this was changed?
Probably because you could clear forests from tiles you don't own for production.
 
Yes, it was being exploited right and left. Same goes for the receive-gold-when-disbanding-units exploit.
 
Probably because you could clear forests from tiles you don't own for production.

I'm pretty sure you could clear forests in neutral territory for production in Civ V. I could be mistaken but I thought you could do it in previous Civ games as well. Only the distance the forest was from your town affected the amount of production you received.

Yes, it was being exploited right and left. Same goes for the receive-gold-when-disbanding-units exploit.

Couldn't it be scaled back based on distance like I thought it was in previous games? Or remove the bonuses if you remove features outside of your territory but still allow your units to clear it?

For example in my current game, I would have loved to put a Fort where my legion is here. I couldn't because there are trees there (I can put the fort on the hills South & West of him). I also was trying to place a fort at choke point on the north side of the mountain range in the jungle.
Forest.jpg
 
Used them as Romans in my first game or two, but not really since then. I just tried that "snowflake" map last night, finally, and it seems to me that a few forts there might be a decent way to funnel dopey AI units and barbarians into a killing box.
 
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