I have yet to have a city with two or more neighborhoods. The ability to built them comes close to the ability to tech to build sewers, and one neighborhood and maybe a sewer basically lasts me til the win.
I think part of the issues is that I'm not aggressively trying to grow cities, especially in the end game, as there's not a lot to do with excess population. They can work district spots, but those don't really add much at the end of the game. I feel like they might need a buff or something (i.e. the first is +2, the second is +4, the third is +6 instead of +2/+2/+2).
Does anyone find much of a benefit to end game high-pop cities?
I think part of the issues is that I'm not aggressively trying to grow cities, especially in the end game, as there's not a lot to do with excess population. They can work district spots, but those don't really add much at the end of the game. I feel like they might need a buff or something (i.e. the first is +2, the second is +4, the third is +6 instead of +2/+2/+2).
Does anyone find much of a benefit to end game high-pop cities?