iammaxhailme
Emperor
- Joined
- Jun 4, 2015
- Messages
- 1,973
I usually build coal plants because they come first, but if I find a source of uranium, I generally switch over because swapping plants doesn't cost much production.
Could you expand a bit on this, meaning, do you have a specific strategy of teching up to them and then making them work for your goals, and under what game settings?Nuclear power plants are extremely efficient,
I don't mean efficient in a macro sense, I just mean they have a very efficient resource to power ratio. They generate a ton of power for a small amount of Uranium, which is why I like them (I build a lot of powered buildings). Sorry, I should have clarified!Could you expand a bit on this, meaning, do you have a specific strategy of teching up to them and then making them work for your goals, and under what game settings?
I decided to have a go with Julius with a SV in mind and going for nuclear power plants before anything else, if I find uranium, on standard size and speed continents and islands map, deity, no modes.
This only resulted in me being later to Computers, so Flood Barriers must go up when flooding is already underway, that means I need a swarm of military engineers whose costs combined with expensive FBs negates all the production benefits of those nuclear plants multiple times, and the science boost from them, well, I get more from Renaissance Walls with Military Science, frankly. And, of course, I could've ended the game with a DipV already at ~t240ish by using Shah to build the SoL, despite missing two competitions for 2DV points (forgot completely about the first, and in the second Tamar trolled me with the last minute project completion).
However, I used him on Eiffel and the GG to avoid the temptation and have more time to discover the benefits of those plants, but I'm seeing none so far, only drawbacks, including messing up a better teching path. Maybe I was just too slow to reach them?
Ah, I see, yes that they have. However, as I like coastal cities, usually I have to make a dash towards Computers first, and nuclear power plants are in such a spot on the tech tree that I either do not reach them when the game ends early in a DipV, or I zoom past them and by the time I could build them, there's no need of them anymore, as coal plants are fully offset by renewables, so I stay on cleaned up coal until the end. And with uranium being quite scarce, I usually just forget all about the nuclear plants, they just don't fit in at all with me.I don't mean efficient in a macro sense, I just mean they have a very efficient resource to power ratio. They generate a ton of power for a small amount of Uranium, which is why I like them (I build a lot of powered buildings). Sorry, I should have clarified!
That's completely fine and understandable. I don't use uranium power plants in every game, either. If I'm really ahead in tech and culture and only have coal around (not uncommon since offshore oil rigs unlock late and that's where most oil is), I'll just build coal power plants and do carbon recapture to negate the downside.Ah, I see, yes that they have. However, as I like coastal cities, usually I have to make a dash towards Computers first, and nuclear power plants are in such a spot on the tech tree that I either do not reach them when the game ends early in a DipV, or I zoom past them and by the time I could build them, there's no need of them anymore, as coal plants are fully offset by renewables, so I stay on cleaned up coal until the end. And with uranium being quite scarce, I usually just forget all about the nuclear plants, they just don't fit in at all with me.