well, there's a difference betwen giving the AI a few minor bonuses to keep the game interesting and giving the AI so many bonuses that it turns into a different game
when humans play games, they stick to a few optimal strategies because the other ones won't win the game. it's reasonable to let the AI get a small discount on stuff (eg. 2% cost reduction on everything) so that it can pursue a wider variety of strategies to keep the game more interesting for the human
but it's just a complete lack of effort to give the type of bonuses we see on diety which is more like 300% more stuff at the start and 80% cost reduction on everything, and then seeing the AI still manage to lose the game somehow
when humans play games, they stick to a few optimal strategies because the other ones won't win the game. it's reasonable to let the AI get a small discount on stuff (eg. 2% cost reduction on everything) so that it can pursue a wider variety of strategies to keep the game more interesting for the human
but it's just a complete lack of effort to give the type of bonuses we see on diety which is more like 300% more stuff at the start and 80% cost reduction on everything, and then seeing the AI still manage to lose the game somehow