Sisiutil said:
Thanks, I_batman. That's very useful for the sake of comparison. It's a little hard to make sense of the screenshot without having played the game, but one thing that jumped out at me was the tabs. I like that idea, of taking something I'm used to from regular applications like Firefox or Excel and incorporating a similar interface in a game.
It would be handy to have a similar feature available in the city screen. If fact, if you want clutter, just look at Civ IV's city screen. It would be useful to have the city screen tabbed--say one for tile assingments, another for military units and defense, another for the build queue, another for the resources being used, and so on. You can then focus on each area rather than trying to sort through the visual overload for the relevant detail you're after.
As to the issue you raised: it looks like a unit stack is kept simple--is that what the "2/7" refers to in the upper left corner of the map? I wonder if Civ could incorporate something like that.
What I'm thinking of is treating unit stacks like cities, interface-wise. You see a simplified display of the stack on the map, like cities. If you hover the mouse over the stack, you get a simple summary of its characteristics--how many units, how many of each type, perhaps. But not the plethora of detail you do now.
Then there's an option, again like a city, to go into a "stack screen" where you can see the details of each unit. Rather than cluttering up the main screen with often incomplete information.
Yes, I like your thinking about simple unit information showing up on the screen, and then having the simple data on one level, detailed info when you hover or click on it.
As for the 2/7, what that refers to is 2 air units, 7 land units in that province.
The blue icons you see represent air bases in those provinces.
BTW, when you talk about tabbing and layers of detail, every one of those units on the left can be bored down 2 more layers of detail.
If you note, Saarbrucken has an 18 under the division icon. Now, count how many units show in the left hand window.
And what you are looking at is a 12 division army, a 3 division army, and 3 solitary divisions.
I could go on for quite some time about all the things this game has that I wish Civ IV could incorporate, but we are talking about massive, massive programming changes.
Like I said before, HoI is a vastly different game theme than Civ, but there are some some things Civ could learn about clean interfaces and screens from HoI.
Sisiutil, if you liked Rocoteh's Civ III Operation Barbossa or WWII-Global scenarios, you would love HoI.