binhthuy71
Emperor
Well there is the city state of Warsaw, that could work?
When I read that my Panzers started rolling by themselves.
Well there is the city state of Warsaw, that could work?
I play to watch how things pan out. So, realistically I suppose. That doesn't mean I'm not doing my best to "win" per se, but I'm not out to conquer every single Civ within arm's reach either. Like binhthuy71, I've been playing since version 1 -- actually have board game version of Civilization (http://en.wikipedia.org/wiki/Civilization_(board_game) ) that I played back in the day.
I'm just interested to see how things go in different circumstances -- the "what-if" factor. I tend to view it as a faulty simulation more than a game, but it's fun non-the-less.
~S
That is what CiV does, it punishes you. Besides that, the AI is both schizophrenic and totally insane. Ironically this can almost be an entertaining feature in itself, however unintended it may be. None of the AI can be trusted and they are bound to stab you in your back, even when they clearly will gain nothing from it or when a war would clearly mean their doom.
That is what Civ 5 is like. Civ 2, for some reason it was the babylonians I've always a long alliance with, even after an early war, zulus as always wanted to kill.
Civ not so much a roleplaying game but was a game of time management with the role of sim city as a nation. Civ 4 I could make a permenent alliance with another Civ, some aspects to 4 were broke but improved with bts, Civ 5 reminds me of total war, good luck playing peaceably, everyone is the zulus. Kinda makes sense why they left them out of Civ V. I played the other Civ games as a role playing, a god of a nation fighting other gods (aka why the leader lived so long) Civ 5 is enjoyable but not what I want in a civilization game.
I played Civ 4 with the revolutions mod, unhappy huge empire, it'll break up making a new civ. That to me made a game intersting. The UN passing policies and you don't want to, go rogue. So many options.
Sometimes I'll build a carrier just for the hell of it. They are useless ships, but I sometimes build them because an empire of my size should have a carrier.
Revolutions is an awesome mod yes. Have you also tried Realism Invictus? It not you really should, it's so well made and thorough.
Ive been hearing good things about it, never played it, i havent played civ 4 in awhile though. Ill take a look at it again, I havent really found a place that explains what Realism Invictus does, if its like revolutions at all, ill definitly like it.
Revolutions is an awesome mod yes. Have you also tried Realism Invictus? It not you really should, it's so well made and thorough.
I did try to play this game with optimum realism once, by actually leading my wife and 2 kids, on foot, into the Welsh hills to start our own "real" civilization. We started out with a tent, campfire and a tatty old Union Jack flag with "Richardtown" written across it in permanent marker.
Things were looking good until I voiced the suggestion that we "needed a couple of workers to cultivate the land and set up a mine, and a settler to run 180 miles to start up our next town". When my wife asked what my job would be, my response was, "Why, I am the King of this new found, glorious civilization! My job is to observe and reap the benefits of gold whilst watching our culture spread across the globe!". Needless to say, my workers went on strike before even starting, the wife packed the tent away, and we headed home, leaving me to walk into the distance and watch my civilization's flag, still stuck in the ground, gently flap in the breeze with a tear in my eye until it was out of sight.
There are no plans for a re-roll.
Outstanding!! I am surprised that your wife didn't 'pack' the flag away for you...I did try to play this game ... ... the wife packed the tent away, and we headed home, leaving me to walk into the distance and watch my civilization's flag, still stuck in the ground, gently flap in the breeze with a tear in my eye until it was out of sight.
There are no plans for a re-roll.