Does mobile sam or anti air gun intercept nukes?

JackConor

Chieftain
Joined
Dec 9, 2017
Messages
59
Mongolia currently is ahead of me in tech so I suspect he might have nukes in his arsenal. I could mass produce anti-air units in all my cities but I need to know if it is effective against the A bomb. Mongolia is sitting right alongside my border and war with him is inevitable
 
Mongolia currently is ahead of me in tech so I suspect he might have nukes in his arsenal. I could mass produce anti-air units in all my cities but I need to know if it is effective against the A bomb. Mongolia is sitting right alongside my border and war with him is inevitable

I think only bomb shelters will help against nukes.
 
You could also find a way to pillage all of his uranium sources so that after he fires off his current set of nukes he can't build any more. To better withstand his initial barrage, try to spread your army out so that no single bomb takes out too many units.
 
Both Atomic Bomb and Nuclear Missile have Evasion I promotion, which gives +50. So, if you have units with high Interception you have a chance to shoot it down. It is however always 1 try, like 1 attack is always intercepted only once, no matter how many AA guns you put there.
Plus with VP balance changes I dont know if it would make enough damage to destroy the nuke.
 
...and another bug detected.

When attack is nuclear (getMISSION_NUKE), a special mission type is called (AttackNuclear). The core routine (GenerateNuclearCombatInfo) doesn't take into consideration any Intercept/Evasion logic, nukes always hit.
As a comparison: when Airplane (DOMAIN_AIR) moves and attacks (UnitAttackWithMove), it is considered (AttackAir) and (GenerateAirCombatInfo) is called. This routine checks for Evasion and Interception. 1st - if you evaded (probability roll), 2nd - if you were intercepted (again, 2nd roll). I suppose in older versions of the game (before Exp2) Nukes could be treated this way because they are DOMAIN_AIR as well. But now, they attack via a different action ('N') and a different logic is applied, with bugs apparently.
 
...and another bug detected.

When attack is nuclear (getMISSION_NUKE), a special mission type is called (AttackNuclear). The core routine (GenerateNuclearCombatInfo) doesn't take into consideration any Intercept/Evasion logic, nukes always hit.
As a comparison: when Airplane (DOMAIN_AIR) moves and attacks (UnitAttackWithMove), it is considered (AttackAir) and (GenerateAirCombatInfo) is called. This routine checks for Evasion and Interception. 1st - if you evaded (probability roll), 2nd - if you were intercepted (again, 2nd roll). I suppose in older versions of the game (before Exp2) Nukes could be treated this way because they are DOMAIN_AIR as well. But now, they attack via a different action ('N') and a different logic is applied, with bugs apparently.

Not a bug. Firaxis did not want them to be interceptable. There’s no animation for it either.

G
 
Not a bug. Firaxis did not want them to be interceptable. There’s no animation for it either.
G
There are animations for interception? I always play with quick combat on, never noticed that.
Anyway, that is weird. I could go with ICBMs, they are hard to track and shoot down, but Atomic Bomb was carried by a normal bomber flying high.
Why do they have Evasion Promotion then? Are they used for anything?
 
There are animations for interception? I always play with quick combat on, never noticed that.
Anyway, that is weird. I could go with ICBMs, they are hard to track and shoot down, but Atomic Bomb was carried by a normal bomber flying high.
Why do they have Evasion Promotion then? Are they used for anything?

Nope.
 
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