...and another bug detected.
When attack is nuclear (getMISSION_NUKE), a special mission type is called (AttackNuclear). The core routine (GenerateNuclearCombatInfo) doesn't take into consideration any Intercept/Evasion logic, nukes always hit.
As a comparison: when Airplane (DOMAIN_AIR) moves and attacks (UnitAttackWithMove), it is considered (AttackAir) and (GenerateAirCombatInfo) is called. This routine checks for Evasion and Interception. 1st - if you evaded (probability roll), 2nd - if you were intercepted (again, 2nd roll). I suppose in older versions of the game (before Exp2) Nukes could be treated this way because they are DOMAIN_AIR as well. But now, they attack via a different action ('N') and a different logic is applied, with bugs apparently.