Does stacking workers and having them do the same task...

Yeeeeees. :)
 
Definitely yes! On the other hand, you'll want to be a little careful how you stack them. Because tasks take differing amounts of time, it is possible to waste some effort. For example, building a road takes three worker turns. Putting a stack of two workers on the job will get the job done in two turns, but wastes half a worker turn. Also, you'll want to pay attention to movement cost. Those two workers building two tiles of road could do it together as move-road-road-move-road-road, or they could split up, with one doing move-road-road-road-mine-mine and the other doing move-move-road-road-road-mine. In other words, the same six turns could get you two tiles of road -and- three worker turns toward some mines, instead of just building two tiles of road. Pay attention to the difference between regular workers and industrious workers as well...
 
half worker turns is not a problem.

If you set 3 workers on a 4 turn task, the first turn they will all work, the second turn, 1 will finish the job and the other 2 will be available for other tasks.

movement is an isue however, normally a task costs x turns + moving towards the tile. If you use multiple workers, it still costs x worker turns, but now it costs a movement for every worker you use on the task.

Another reason not to do it if it is not really beneficial is that you will have to give many more worker tasks. If you do everything in one turns, you need to give all your workers a task every turn. Otherwise only a few of your workers.

So only do it if there really is a hurry.
 
WackenOpenAir said:
half worker turns is not a problem.

If you set 3 workers on a 4 turn task, the first turn they will all work, the second turn, 1 will finish the job and the other 2 will be available for other tasks.

That's not always going to be the case. With a forest chop, for instance, the workers don't complete until AFTER you hit enter for next turn. If you need 5 turns for a chop, and you set four workers to doing it, you waste three of those worker turns, unless you manually pull them off the task.

I generally find it easier to run around in groups of three workers. That way you road in one turn, and mine in two (disregarding industrious). Personally, I like to be able to improve the tile immediately, then move onto the next tile. While you may end up with the same result at the end of your six turns (or whatever), you get the benefit of the first worked tile three turns earlier.

BTW Cutwolf - you've been a member for a month. You have 20 posts. That's a "spree"? If that's what you mean, then there's certainly no need to apologize. There are people around here that "spree" that much in a day. :lol:
 
WackenOpenAir said:
half worker turns is not a problem.

If you set 3 workers on a 4 turn task, the first turn they will all work, the second turn, 1 will finish the job and the other 2 will be available for other tasks.

No offense, but I'm almost positive that this is mistaken, which is precisely why it is important to pay attention to the fractions and not waste worker turns. In the example above, I'm almost certain that it would indeed take ALL the workers two full turns, thereby wasting two 'worker turns'. Stacking workers is very useful IMO to get instant benefits from rails and clearing pollution (by which time burning movement is usually not an issue), but because of the setup of the turn times, it is indeed very important to stay mindful of how long everything will take. Maybe it's a bit on the picky side, but I hate wasting those turns when they could be doing something not 100% useless.
 
Back
Top Bottom