I haven't launched any yet, I'm afraid. I do wonder though, how does Mapstat compute the domination tile limit? And is it the same way the game does?
What I'm getting at is this: if the domination tile limit is dynamic, meaning the game recomputes every turn, then maybe this technique has a minimal chance of practicality. However, if it's a static value stored at the beginning of the game, then the domination value can't be increased.
This is why I was saying earlier I would have to do my testing before 2050, so I could use Mapstat as a comparison to actually triggering the Domination limit in the game. That's the only way I can think of to test for static/dynamic.