Does terraforming with nuke allow in the HoF?

Does terraforming with nuke allow in the HoF?

  • Yes, it should be allowed

    Votes: 27 56.3%
  • No, it should be banned

    Votes: 4 8.3%
  • Don't care either ways

    Votes: 17 35.4%

  • Total voters
    48
Superslug,

What does Mapstat say after you launch the nukes and successfully turn some water tile into dry land?
 
I haven't launched any yet, I'm afraid. I do wonder though, how does Mapstat compute the domination tile limit? And is it the same way the game does?

What I'm getting at is this: if the domination tile limit is dynamic, meaning the game recomputes every turn, then maybe this technique has a minimal chance of practicality. However, if it's a static value stored at the beginning of the game, then the domination value can't be increased.

This is why I was saying earlier I would have to do my testing before 2050, so I could use Mapstat as a comparison to actually triggering the Domination limit in the game. That's the only way I can think of to test for static/dynamic.
 
this method is only available in vanilla civ3, right? I've run a little test with the c3c editor and it seemed not to change any land -even after 50 ICBMs
 
Mazarin, that sounds like good confirmation for C3C. Hygro posted here that nuclear terraforming doesn't work in PTW.

I may launch a massive nuke strike in PTW just to see if there are any coastal changes...
 
I tested with PTW 1.27 and it's the same as C3C. Only forests and jungles are affected now.

In vanilla civ3 1.29, drying up coast increases the domination limit displayed by mapstat. I wasn't able to test domination victory though.
 
Originally posted by DaveMcW
Tests in vanilla civ3 1.29 show drying up coast does increase the domination limit!
I wonder if this holds true for PTW then?
 
Originally posted by superslug
I wonder if this holds true for PTW then?

It won't work in PTW; I had tried this last summer without any success. However, because of this, I have discovered an alternative farming technique in PTW.;) Basically, after launching about 50 nukes and caused massive poluttion in PTW, not one single tile got alter . I was sad at first because nuclear terraform was no longer possible, but then I realized that I no longer have to worry about losing valuable grassland to global warming.:) Since then, I start building factory and hospital asap while having enough workers standing by to clean up all poluttion instantly. The dairy life in PTW is much easier than in the vanilla one.;)
 
Well, I have to admit if there's no chance at all of increasing the tile count in PTW with nukes, I really see no point in testing it myself. There's no way on earth this would prove to be enough of an advantage to be worth making HOF attempts in III instead of PTW.
 
i think it is good to use, maybe yaer 1900 AD or around.i tried it one of my games and it did work.i got lots of flooad plain and there is no warming.check the sun turn to purple and stop it.i did like that and 150 years there is no warming.but all my cities have mass tranasit system.
 
Originally posted by A_Turkish_Guy
.i tried it one of my games and it did work.
Do you by chance recall what version?
 
Back
Top Bottom