Does the AI actually play by the same rule set as the human player?

They don't give you a quest for something you already cannot do. If the quest becomes impossible to complete, the quest is lost, so you can get a new one at the new era. Quests are not global. Even if another civ happens to get the same quest with the same CS, you do not interfere with each other's ability to complete the quest.

I have no idea if the AI actually plays by the same rules as the player here, but those are the rules for quests. Just load up a multiplayer game to check, or a hotseat game with AIs and swap which player you are playing as.
 
no. the AI does not play with the same ruleset. the AI gets a lot of stuff for free and some information that is hidden for the human like fog of war or unresearched resources etc . I also have feeling they get some production gifted or or units for free.
now imagine how much worse the AI actually is then you thought before
 
If you've already gotten the boost for Iron Working, by building an Iron Mine, no city-state will give you a quest for that Eureka. You can get quests to build a certain type of district even if you already have one; you just have to build or acquire another.

If you have a quest to get the Eureka for Iron Working, and learn Iron Working without any boost, that quest disappears. Next era, you get a new one from that city-state.

This is for GS. I don't have NFP.

Same with NFP!

I also have feeling they get some production gifted or or units for free.
I see that happening for Free Cities, the units spawn too fast.
 
If the CS quests are tailored to each player then it makes no difference whether you cannot complete it because you have no religion or because you have already gained that inspiration/eureka. It's completely within the power of the game to only give you quests you can fulfill.
There is a substantial difference. One you've precluded you either chose not to explore a certain aspect of your civilisation or were not skilled enough to do it. That sucks, but it's still down to you, either way. Either you made a bad choice or you weren't good enough.

In the other, you were too good because you researched atech too soon. I've never actually seen that happen, but it is a different ballgame, being punished for making the right choices.
 
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Was Hattusa in this game?

  1. My wife and I were playing as a team. Between us, we controlled all sources of uranium (confirmed both by a visual inspection of the map and the Global Resources tool) bar two which were uncontrolled. One civ had 4 GDRs walking around and another 2 being built. How, when they don't have any uranium to build them in the first place? One could come from a GA dedication, but the rest?
 
no. the AI does not play with the same ruleset. the AI gets a lot of stuff for free and some information that is hidden for the human like fog of war or unresearched resources etc . I also have feeling they get some production gifted or or units for free.

yeah, I agree with this, which is why I posted the thread. It seems to me that the AI can shift whatever production it has built up at will, to whatever purpose it suits, even in a different location, eg. my example about a nearly fully formed rocket appearing out of nowhere in a previously empty spaceport.

I guess in some sense I don't really mind, in that it doesn't make the game unplayable, but would be good to know exactly what is possible so as to plan for the AIs ultimate defeat....
 
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