tezster
Chieftain
Apologies if this has already been discussed (I just skimmed through some of the more recent threads and didn't see it), but I'm wondering whether the AI recognizes changes made to the XML files, and change its play style accordingly?
i.e. let's say I intentionally unbalance the game by giving a certain civ's UU ridiculously high stats, or if I edit a certain civic to give it huge bonuses, will the AI take this into account and exploit this advantage?
Since the game is so extensively moddable, I'm just wondering how the AI keeps up with it all? I can't quite imagine it being so flexible that it can adapt to every possible change made.
i.e. let's say I intentionally unbalance the game by giving a certain civ's UU ridiculously high stats, or if I edit a certain civic to give it huge bonuses, will the AI take this into account and exploit this advantage?
Since the game is so extensively moddable, I'm just wondering how the AI keeps up with it all? I can't quite imagine it being so flexible that it can adapt to every possible change made.