Recently I've noticed that the AI neglecting to build tile improvements that are actually beneficial, like Farms, Mines, and Trading Posts, nevermind Forts, which are purely defensive.
Considering that the AI's units tend to wander aimlessly unless they're at war, or intent on DoW, the AI probably wouldn't occupy Forts with fortified units, which would allow an attacker to occupy and destroy them.
I rarely build Forts unless I'm neighbours with a stronger, more aggressive civ. And even then only if that tile is unworkable by a city, because I'd need the tile boost, and fortified units should suffice.
Forts aren't nearly as useful in Civ5 because of 1UpT. In previous Civs you could fortify an unlimited stack on a tile with a Fort, and protect them all.
Forts aren't nearly as useful in Civ5 because of 1UpT. In previous Civs you could fortify an unlimited stack on a tile with a Fort, and protect them all.
Nonsense. In Civ 3 and 4, forts were utterly pointless because you could simply walk past them with no real consequence. The return of zone of control in Civ V dramatically increases the utility of forts. Sure, maybe they're not as good as they were in Civ II, but they were arguably overpowered in Civ II anyway.Forts aren't nearly as useful in Civ5 because of 1UpT. In previous Civs you could fortify an unlimited stack on a tile with a Fort, and protect them all.
Does anyone know the use of a fort? I just noticed (in the Danish and Korean scenarios) the units in Motte and Bailey or Wajo (which shall give 100%/50% more defense) only get the usual 50% fortifying bonus and nothing else.
Am I missing something or is there a bug?