Does the AI build forts ?

lietkynes

Hello sword !
Joined
Aug 27, 2002
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Hello fellow fanatics.

I always build forts in key defence points, but I have never seen the AI build one.
Is there any mod or fix to correct this behaviour ?
 
I have never seen it build a fort either. Hopefully this gets worked on soon. I don't notice anything in the AI XML. Maybe someone else knows more about this issue.
 
Recently I've noticed that the AI neglecting to build tile improvements that are actually beneficial, like Farms, Mines, and Trading Posts, nevermind Forts, which are purely defensive.

Considering that the AI's units tend to wander aimlessly unless they're at war, or intent on DoW, the AI probably wouldn't occupy Forts with fortified units, which would allow an attacker to occupy and destroy them.

I rarely build Forts unless I'm neighbours with a stronger, more aggressive civ. And even then only if that tile is unworkable by a city, because I'd need the tile boost, and fortified units should suffice.

Forts aren't nearly as useful in Civ5 because of 1UpT. In previous Civs you could fortify an unlimited stack on a tile with a Fort, and protect them all.
 
Recently I've noticed that the AI neglecting to build tile improvements that are actually beneficial, like Farms, Mines, and Trading Posts, nevermind Forts, which are purely defensive.

Considering that the AI's units tend to wander aimlessly unless they're at war, or intent on DoW, the AI probably wouldn't occupy Forts with fortified units, which would allow an attacker to occupy and destroy them.

I rarely build Forts unless I'm neighbours with a stronger, more aggressive civ. And even then only if that tile is unworkable by a city, because I'd need the tile boost, and fortified units should suffice.

Forts aren't nearly as useful in Civ5 because of 1UpT. In previous Civs you could fortify an unlimited stack on a tile with a Fort, and protect them all.

I never use forts. In one game I built a citadel to block an area near a mountain pass. The AI in my current game has been working some tiles, but not nearly like it should. It seems to leave important luxury resources alone. Usually it builds roads and mines.
 
I was going to start a thread about the uselessness of Civ 5 forts but I figured why bother. The game has been out a long time now with multiple big patches and they never touched them. I never build them unless it's just to see it on the map because they just plain suck.
 
Never seen one, AI just pathetic when it comes down to diplomacy and warfare, especially sea. I build them myself quite often, make forts behind your city, some walls its easy to defend.
 
Forts aren't nearly as useful in Civ5 because of 1UpT. In previous Civs you could fortify an unlimited stack on a tile with a Fort, and protect them all.

They are actually better in ciV due to 1upt. In cIV u could stack unlimited forces but you would cover only 1 tile, this meant that your enemy can easily ignore you & u must leave your fort to attack the enemy. However in ciV, ZoC, flank bonuses & ranged attacks would force the enemy to attack the forts first & take some serious initial damage to avoid annoyance in rest of the battle.
If they add 1 damage for enemy units around a fortified fort, that would be great.
 
Forts aren't nearly as useful in Civ5 because of 1UpT. In previous Civs you could fortify an unlimited stack on a tile with a Fort, and protect them all.
Nonsense. In Civ 3 and 4, forts were utterly pointless because you could simply walk past them with no real consequence. The return of zone of control in Civ V dramatically increases the utility of forts. Sure, maybe they're not as good as they were in Civ II, but they were arguably overpowered in Civ II anyway.
 
Does anyone know the use of a fort? I just noticed (in the Danish and Korean scenarios) the units in Motte and Bailey or Wajo (which shall give 100%/50% more defense) only get the usual 50% fortifying bonus and nothing else.
Am I missing something or is there a bug?
 
Does anyone know the use of a fort? I just noticed (in the Danish and Korean scenarios) the units in Motte and Bailey or Wajo (which shall give 100%/50% more defense) only get the usual 50% fortifying bonus and nothing else.
Am I missing something or is there a bug?

I'm not sure about Motte and Bailey, as I've never seen the AI use them, but what you're missing about the Wajo, in the Korean scenario, is that you lose a couple of HP just by being next to the things! So they can be quite nasty! In one scenario, I tried attacking them, and then destroying (pillaging) them, but I did a couple, and they were not worth the carnage, so I left the rest.

I've used forts at choke points to good effect in the past, and while doing a OCC. However, for most games they are not helpful.
 
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