I disagree. I'd far rather see the AI role-play. If I'm building the Tower of Mastery, am of good alignment, have neighbours with Good alignment and have carefully built strong diplomatic relations with my neighbours through years of peace, trade, assistance, etc, I wouldn't expect them to suddenly declare war on me because they had been programmed to win at all costs.
This idea is best.
I really don't like the whole "wining" part of Civ/FFH. I enjoy the playing, not te winning. Journey, not the destination, etc.
I'd rather see all AIs designed to properly use the strengths of their civilisation, play in character, and just see what happens.
For example, Ethne/Eionion are too aggressive, IMO. I think they should only ever declare war on an evil civ, if they're right next to them. But otherwise, their designed to be defensive, and they should play like it, by not declaring war, and also by encouraging other players to make peace.
That makes me think of something, actually. Although there are many,MANY times an AI asks me to go to war with their enemy, not once, EVER have they asked me to STOP a war against someone. That's something the Elohim should really be doing, I think.
Doviello/Clan of Embers fit just fine with the warmongering AI as it is now, so not much change needed there.
I think Sidar should be very unwilling to have open borders, though, like tokugawa in vanilla to reflect their secretive nature.. They also need to be weighted a lot more towards building asassins, and trying to found council of esus.
Just some examples.
When I play FFH, I'm not really looking to just win a game against competitors. I play it to enjoy the feeling of erebus, I like the flavor of each race, and I really just wish they would play howthey ought to, and not really worry too much about winning or losing.
As is, the AI all seem to mostly research the same military techs. Quiteoften in mid/late game, I can look around and see 6 AIs at war with each other, all of which have exavtly the same techs. Warfare, Iron working, Feral bond, bowyers, etc. They don't seem to give a damn about unique flavor much, and jut go for the most powerful generic military path.