georgjorge
Deity Wannabe
- Joined
- Dec 14, 2009
- Messages
- 921
I've played some games (regular Civ 4 without any expansion) over the last weeks, starting with Warlord and now playing on Monarch. Over the time, I've noticed some things about AI behaviour that seem make the game less challenging than it could be.
1. Basically, in the last few games I had, it seemed like the AI was content to build some cities, wonders, and units, and just enjoy their civilization growing, as opposed to actively trying to be the most powerful actor in the game, like any human player would. Those games were very peaceful except for the wars that I started myself, with almost no fighting between the AI even though there clearly wasn't enough land around for them to compete with me or the second most powerful AI leader. This behaviour makes some sense when they all share a religion or have otherwise close ties (though I think even then that should only delay, but not prevent them from grabbing their neighbours land), but I just played a game on a Pangea map where almost everyone founded their own religion, so they were Cautious towards each other for a long time, but no-one cared enough to take on another player and grab their land to have a long-term shot at winning (leaders were Bismarck, Cesar, Kyrus, Hathseput, and Ashoka). The only time it seems that the AI really goes for the win is the space race.
2. Predictable research patterns. After the ancient stage, when I look at the technologies two opponents with equal research output possess, they are all the same. It seems that the script stating what the AI will research is equal for all of them, as if they didn't take their specific strategies and situations into account. Is that just an anomaly, or have others noticed that too? In any case, it gave me too much of an edge by researching techs that no-one else had researched yet, and making a profit in trading them to everyone.
3. Does anyone know what determines whether an opponent will build the UN if he can? In one game, I decided to go for the Diplo win, but needed a specific opponent to compete against me since the opponent after me was too well-liked. So I went for mass media long before anyone else did, and gifted it to that opponent so he would have a big head start. A hundred turns later, there still was no UN anywhere. As he was fourth in power ranking, it would at least have given him the possibility of gaining some influence. I still won that game the usual way (domination), but I'm curious why he didn't do as I thought (he built several other non-crucial wonders during that time, like Hollywood).
I wonder if other people have had those experiences as well, or did it come down to specific game situations? I've heard that the AI is more aggressive on Deity or Immortal, but it shouldn't be that unrealistic on the lower levels...
1. Basically, in the last few games I had, it seemed like the AI was content to build some cities, wonders, and units, and just enjoy their civilization growing, as opposed to actively trying to be the most powerful actor in the game, like any human player would. Those games were very peaceful except for the wars that I started myself, with almost no fighting between the AI even though there clearly wasn't enough land around for them to compete with me or the second most powerful AI leader. This behaviour makes some sense when they all share a religion or have otherwise close ties (though I think even then that should only delay, but not prevent them from grabbing their neighbours land), but I just played a game on a Pangea map where almost everyone founded their own religion, so they were Cautious towards each other for a long time, but no-one cared enough to take on another player and grab their land to have a long-term shot at winning (leaders were Bismarck, Cesar, Kyrus, Hathseput, and Ashoka). The only time it seems that the AI really goes for the win is the space race.
2. Predictable research patterns. After the ancient stage, when I look at the technologies two opponents with equal research output possess, they are all the same. It seems that the script stating what the AI will research is equal for all of them, as if they didn't take their specific strategies and situations into account. Is that just an anomaly, or have others noticed that too? In any case, it gave me too much of an edge by researching techs that no-one else had researched yet, and making a profit in trading them to everyone.
3. Does anyone know what determines whether an opponent will build the UN if he can? In one game, I decided to go for the Diplo win, but needed a specific opponent to compete against me since the opponent after me was too well-liked. So I went for mass media long before anyone else did, and gifted it to that opponent so he would have a big head start. A hundred turns later, there still was no UN anywhere. As he was fourth in power ranking, it would at least have given him the possibility of gaining some influence. I still won that game the usual way (domination), but I'm curious why he didn't do as I thought (he built several other non-crucial wonders during that time, like Hollywood).
I wonder if other people have had those experiences as well, or did it come down to specific game situations? I've heard that the AI is more aggressive on Deity or Immortal, but it shouldn't be that unrealistic on the lower levels...