Domination win (All too easy)

Trev

Prince
Joined
Aug 17, 2002
Messages
498
Location
Adelaide, Australia
I was playing on Monarch as the Russians. Large world, Large land mass, nine starting civs, random world

Game had 2 continents, 6 civs on one and 3 on the other including me

I captured my entire continent, keeping all cities

On the other continent, the civs were eliminated one by one with nearly all cities being razed after capture. Once it was down to 2 civs on the other continent, I began building cities in areas razed by other civs and sending armies across. I assisted in the destruction of the 2nd last civ on the continent keeping the cities.

This left 2 civs in the game, and because I had retained all cities I was now culturally and militarily dominant and at peace with the final civ

The large continent was now 60% empty, but fully railroaded and irrigated/mined etc. During the next 45 turns I built over 100 cities without interruption and with the Indians ( the other remaining civ) doing nothing to hinder me and not building any cities anywhere despite the wide open spaces

I rush built a library only in all cities on that continent so that my cultural boundaries would expand. During this time I had a science rate of 20% only and republic government and yet still learnt quicker than the Indians

With an overall culture of 150 000 and and a ratio 1.8 : 1 compared to the Indians with the ratio increasing, a cultural victory would have be mine shortly if I had not achieved the domination win. Also 9 of 10 spaceship components were built by me with the indians significantly behind there. I was learning laser at time of domination victory which means the spaceship victory was also at hand

The indians done nothing to prevent any of these possible wins leaving a Domination win being all too easy
 
In general I have found that when cities are razed, other civs try to move in and build cities in the emptied lands

In this case the AI were quite happy to leave about 40% of the worlds land area totally unoccupied apart from colonies on some of the resources

All of this area had already been railroaded and irrigated making it ideal for settlement, but the AI player was not interested

Is this lack of interest in settling vacant areas common as the AI's are wiped out, therefore allowing Domination wins or is it unusual?
 
In my experience, the AI doesn't seem as eager to settle available land in the late game as it does earlier. Given that they are facing a marauding superpower (you), this seems very reasonable - would you build more cities, or military units?

More to the point, their not building any new cities didn't make your domination win easier. Domination wins are about how much land you control, not who controls what you don't. The AI could have clogged the planet with cities, but if their territory didn't cut into your 66.6%, you're still going to win by domination.

If the AI wanted to prevent your domination win, it should go for your territory, rather than increase its own at such a late date. But since you obviously would prevent that, the game was over regardless. As DaveMCW said, you won.
 
Originally posted by DaveMcW
You also gave them lots of room to start with (9 civs on a large/large map). The AIs stop building settlers after they reach a certain corruption limit.

I didn't know that.
 
The AI will stop building new cities, and will raze instead of keep conquered cities as soon as they reach the OCN (Optimal number of cities). This is a number that is dependant on map size and difficulty (but the AI plays on regent difficulty). Both the base OCN for each map size, and the % modifier for each diddiculty can be found and changed in the editor.

A way to help the AI is to increase the % OCN modifier for the difficulty that the AI plays on (regent).
 
Back
Top Bottom