I start a new game and after several turn I have a veteran scout and almost get animal husbandry. There is a bear nearby. My people would be delight to get a dancing bear. But a green AI scout show up and kill that bear. A green scout!!!.
Several modmoder have explained this problem as duplicate advantage to AI for animal. So, I check related XML file CIV4HandicapInfo.xml and found that the AI get 2 advantages. I play mostly in Emperor or Immortal. In Immortal the AI will get 40% for animal and 40% for barbarian. The bear is both an animal and a barbarian, so the AI gets 80% advantage against them. It is like Combat IV, no wonder the Bear could be killed by a green scout. Further checking, I see in lower difficulty, the AI isnt getting as much advantages.
With double advantages and high advantage for barbarian, I think this is the cause for early animal extinction and AI fast expansion. But it only happens in higher difficulty. In lower difficulty, the wilderness stills a wild and excitement place. So this is my suggestion for new balance setting.
Remove all advantages to animal, duplicate. The AI will get -10 advantages in lower difficulty and -20 in higher difficulty. Human will get -40 in lower difficulty and gradually become disadvantage +30 in deity.
Old setting
New setting
Several modmoder have explained this problem as duplicate advantage to AI for animal. So, I check related XML file CIV4HandicapInfo.xml and found that the AI get 2 advantages. I play mostly in Emperor or Immortal. In Immortal the AI will get 40% for animal and 40% for barbarian. The bear is both an animal and a barbarian, so the AI gets 80% advantage against them. It is like Combat IV, no wonder the Bear could be killed by a green scout. Further checking, I see in lower difficulty, the AI isnt getting as much advantages.
With double advantages and high advantage for barbarian, I think this is the cause for early animal extinction and AI fast expansion. But it only happens in higher difficulty. In lower difficulty, the wilderness stills a wild and excitement place. So this is my suggestion for new balance setting.
Remove all advantages to animal, duplicate. The AI will get -10 advantages in lower difficulty and -20 in higher difficulty. Human will get -40 in lower difficulty and gradually become disadvantage +30 in deity.
Old setting
Spoiler :
<Type>HANDICAP_SETTLER</Type>
<iAnimalBonus>-40</iAnimalBonus>
<iBarbarianBonus>-40</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_CHIEFTAIN</Type>
<iAnimalBonus>-30</iAnimalBonus>
<iBarbarianBonus>-30</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_WARLORD</Type>
<iAnimalBonus>-20</iAnimalBonus>
<iBarbarianBonus>-20</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_NOBLE</Type>
<iAnimalBonus>-10</iAnimalBonus>
<iBarbarianBonus>-10</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_PRINCE</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_MONARCH</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-20</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<Type>HANDICAP_EMPEROR</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-30</iAIAnimalBonus>
<iAIBarbarianBonus>-30</iAIBarbarianBonus>
<Type>HANDICAP_IMMORTAL</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-40</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<Type>HANDICAP_DEITY</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-50</iAIAnimalBonus>
<iAIBarbarianBonus>-50</iAIBarbarianBonus>
<iAnimalBonus>-40</iAnimalBonus>
<iBarbarianBonus>-40</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_CHIEFTAIN</Type>
<iAnimalBonus>-30</iAnimalBonus>
<iBarbarianBonus>-30</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_WARLORD</Type>
<iAnimalBonus>-20</iAnimalBonus>
<iBarbarianBonus>-20</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_NOBLE</Type>
<iAnimalBonus>-10</iAnimalBonus>
<iBarbarianBonus>-10</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_PRINCE</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-10</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_MONARCH</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-20</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<Type>HANDICAP_EMPEROR</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-30</iAIAnimalBonus>
<iAIBarbarianBonus>-30</iAIBarbarianBonus>
<Type>HANDICAP_IMMORTAL</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-40</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<Type>HANDICAP_DEITY</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-50</iAIAnimalBonus>
<iAIBarbarianBonus>-50</iAIBarbarianBonus>
New setting
Spoiler :
<Type>HANDICAP_SETTLER</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>-40</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_CHIEFTAIN</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>-30</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_WARLORD</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>-20</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_NOBLE</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>-10</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_PRINCE</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_MONARCH</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<Type>HANDICAP_EMPEROR</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>10</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<Type>HANDICAP_IMMORTAL</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>20</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<Type>HANDICAP_DEITY</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>30</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>-40</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_CHIEFTAIN</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>-30</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_WARLORD</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>-20</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_NOBLE</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>-10</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_PRINCE</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-10</iAIBarbarianBonus>
<Type>HANDICAP_MONARCH</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<Type>HANDICAP_EMPEROR</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>10</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<Type>HANDICAP_IMMORTAL</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>20</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>
<Type>HANDICAP_DEITY</Type>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>30</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>-20</iAIBarbarianBonus>