Got ya man.
My fire for civ4 is back.
So,
Doto 1.15 in progress:
Extended unit cap -> per domain .
New golden age game option, based on excess happiness in the empire.
Im thinking on bringing my long tech tree which i was super happy with years ago.
Thinking about:
Health exess and threshold for some benefit.
Evolving traits per leader
Wonders on land
Building path choices.
---
also, i have been thinking about stacks of Doom, 1upt, the new civ7 commander mod (which is quite interesting).
i wrote down all of the ideas to make it better in civ4:
- same unit stack type: a stack will only be able to be a stacked with of the same unit type.
each unit will basically merged with the lead unit and get a stack id , where the strength will summed together for the stack strength and all the combat calcs.
another take is that a unit can be merged up to 10 times with another same type unit.
for example a warrior with 1 strength moved on another warrior . it auto merge them into a warrior with 2 strength.
up to 10 times.
all units will have a tech rank, a unit with lower rank will suffer penalties X the stack merge that unit has.
- no heal on war time / near enemy units
- limited stack sizes?
- limit attacks per stacks? 20 units, only 10 will be able to attack.
- stacks cannot be broken? once a unit is stepping on another, it is permanently merged.
- limit attack from tile / to tile ?
- attack points vs player -> each player will have a pool of attack points vs another player.
can be based on different parameters like resources, espionage size , culture and more.
each turn it will accumulate more points up to the threshold.
more ideas are welcomed.