Master_Hugian
Warlord
- Joined
- Oct 27, 2006
- Messages
- 176
After some experiments I have found an amazing three exploits. All with the Doviello and the spell Graft Flesh. (although I would love to be able to use them)
1- Army of skeleton raising, escaping, dancing hasted people.
Battlemasters, loved for their ability to train axeman to battlemasters, yet the trainer ability is also used for training dance of blades, haste, escape and raise skeleton if one has the right requirements. Why not use graft flesh to mix it with an adepts with body I, dimensional I, Chaos I and Death I. And there you get your entire living army training to do all that!
2- Weapon Crazed Golem
Now, when a golem is created it uses the average of the two 'victims' strength. Battlemaster Strength 9 (Mithril Weapons)
Mix with another battlemaster and you get (9+9)/2+4 = Str 13 golem. Why? The weapon bonus is added on twice.
3- Crazy Duel Wielding Golems
Now out of all the expoits, this one in my opinion a big one. Remember those str 13 golems I talked about? Well did you know that you could actually make them stronger by having your second victim not using mithril but iron weapons instead. (9+7)/2+4+2= Str 14 golem! Not only is the mithril weapon bonus added on again, but it stacks with the Iron weapon bonus making one hell of a golem, all from two easy to make battlemasters! (Now lets make them skeleton summoning, hasting, escaping, dancing golems and watch your enemy shrink in his/her seat- who said dwarves make the best golems)
Now, I am posting them here to 1- Make sure they are exploits and 2- If they are exploits, you can fix them.
EDIT- while I am on the subject of the Doviello, if a kind player gave an adventurer to the Doviello and the Doviello player upgraded it to, sat a beastman - the beastman won't get any metal bonuses.
1- Army of skeleton raising, escaping, dancing hasted people.
Battlemasters, loved for their ability to train axeman to battlemasters, yet the trainer ability is also used for training dance of blades, haste, escape and raise skeleton if one has the right requirements. Why not use graft flesh to mix it with an adepts with body I, dimensional I, Chaos I and Death I. And there you get your entire living army training to do all that!
2- Weapon Crazed Golem
Now, when a golem is created it uses the average of the two 'victims' strength. Battlemaster Strength 9 (Mithril Weapons)
Mix with another battlemaster and you get (9+9)/2+4 = Str 13 golem. Why? The weapon bonus is added on twice.
3- Crazy Duel Wielding Golems
Now out of all the expoits, this one in my opinion a big one. Remember those str 13 golems I talked about? Well did you know that you could actually make them stronger by having your second victim not using mithril but iron weapons instead. (9+7)/2+4+2= Str 14 golem! Not only is the mithril weapon bonus added on again, but it stacks with the Iron weapon bonus making one hell of a golem, all from two easy to make battlemasters! (Now lets make them skeleton summoning, hasting, escaping, dancing golems and watch your enemy shrink in his/her seat- who said dwarves make the best golems)
Now, I am posting them here to 1- Make sure they are exploits and 2- If they are exploits, you can fix them.
EDIT- while I am on the subject of the Doviello, if a kind player gave an adventurer to the Doviello and the Doviello player upgraded it to, sat a beastman - the beastman won't get any metal bonuses.