DoW and Gold mine????

TheCox

Chieftain
Joined
Aug 17, 2015
Messages
85
So, I have two quick questions:

1.) Should you declare on someone if they are about to settle in the spot I'm going for, and I have military in the area since I'm attacking someone else, so that you can steal the settler or stop them from SIP on your spot?

2.) Why can I place a gold mine on this mine in the picture, but I can't work it, it shows Indian, but it shows no city that "owns" it... What gives?

Thanks.. Oh and I'm well on my way in my Ghandi game to killing off the 3rd person and getting Conquest victory.
 

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Answering question 2 first, the gold is outside the cties BFC and only tiles within the BFC can be worked by the city. If I remember rightly the gold with a mine and a road in this situation still gives you a happiness resource (this certainly applies to strategic resources).

Regarding question 1 this is possible but there are a number of factors to consider. You say you are already at war, can your military and economy support a second one, possibly a third if another civ is bribed to declare on you? How important is the city site. Personally I like short, well planned wars with tech advantages, and I'd be more likely to let the AI have the site and perhaps take it later, but not warring enough is one of my problems and others may take a different view.
 
True.. Although I am playing on Noble, I don't think they will bribe on that level, but I digress.. I figured as much, its actually not that great. Most of the map is covered with Jungle, but it has 2 dye and rice in the BFC.

So you can improve on anything within the culture border, just not "work" any tiles that are out of a cities BFC?
 
If you're going to attack them anyways, it's often better to let them settle unless your army is ready now to wipe them out. You can think of it like getting a free settler, and they'll even make a road for you to their capitol and improve a few tiles. If you declare before you're ready, they end up with more walls and defenders than if you attacked quickly with large enough numbers to sustain your attack.

The only irritating thing about it is that they often settle in a sub optimal place, but that doesn't matter that much most of the time. If it really sucks you can raze it and rebuild at your own pace.
 
If you dow and capture a settler it changes to a worker. If you wait for them to settle the city you get the city when you dow later.
 
If you dow and capture a settler it changes to a worker. If you wait for them to settle the city you get the city when you dow later.
Wait what? Seriously? Why would it change from a settler to a worker?

Sent from my HTCONE using Tapatalk
 
Presumably that was done to keep the game balanced. It's fairly easy to take advantage of AI habits once you know what they are. One of those habits is sending settlers out with usually no more than 2 escorts, another is that when those are threatened the settler will often wander off on it's own with it's escorts staying still.

Allowing the human player to capture settlers would have been too powerful, much more powerful than early worker stealing.
 
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