Downside of 1upt

Found it in another thread:

Spoiler :
08_xl.jpg


On the right side of the picture you see a city firing at a ship two hexes away. The ship has a blue band on the funnel and is in the territory of a red civilization. It looks like a Liberty ship, i.e. a WWII era transport with an anti-air gun on the rear deck and no other armament, so I assume it is an "auto-transport".

Well, technically it could be "We love the king day" fireworks, but they look a bit too boring for that :)

Actually the "auto-transport" is the little galley right above the city. From this screenshot though it is hard to tell which Civ it belongs to.
 
Actually the "auto-transport" is the little galley right above the city. From this screenshot though it is hard to tell which Civ it belongs to.

I think that boat is working the tile.
If you look closely you can see the outline of what appears to be a whale, below the water next to the boat.

whaler.jpg
 
I think that boat is working the tile.
If you look closely you can see the outline of what appears to be a whale, below the water next to the boat.

whaler.jpg

definitely not a galley and most probably a fishing boat. The two ships in question look rather ironclads than transports to me.
 
Has it been confirmed that this can take place anywhere, or just in coastal cities with harbours, as it did in Panzer General? I have not heard which is correct.

As far as I know, this has not been confirmed either way.

AFAIK it's confirmed that units can't enter cities, hence I think it's safe to assume it can't work like in PG.
 
AFAIK it's confirmed that units can't enter cities, hence I think it's safe to assume it can't work like in PG.

There is a screenshot with archers defending a city hex, and there are screenshots from the strategic view with worker icons on the city hex. So I think you might be mistaken.

But who knows...
 
There is a screenshot with archers defending a city hex, and there are screenshots from the strategic view with worker icons on the city hex. So I think you might be mistaken.

But who knows...

well workers aren't combat units. Can you link the fantomatic only screenshot with a combat unit in a city please? I remember reading a review that said that because of this rule (no combat units in cities), when you build a new unit it is automatically placed in one hex outside the city.
 
well workers aren't combat units. Can you link the fantomatic only screenshot with a combat unit in a city please? I remember reading a review that said that because of this rule (no combat units in cities), when you build a new unit it is automatically placed in one hex outside the city.

garrison_icon.jpg


this image was posted in other thread... but you can see on the left frame, there's an archer unit inside the city. You can even see some men between the buildings.
 
AFAIK it's confirmed that units can't enter cities, hence I think it's safe to assume it can't work like in PG.

Units can enter cities, but the 1upt rules still applies. < This is 100% confirmed

What isn't compeltley confirmed is the ability to merge the unit into the city, and how tht will affect the 1upt rule. My assumption based on good reasoning is that, merging increases th defence of the city, and maybe improves thier ranged attack, and allows another unit to enter the city, but only 1 unit can be merged in this way, thats the way it seems to me anywho.
 
It has been stated that you can have 1 military, 1+ air, and 1 civilian unit on a tile.

Withdrawn:
Spoiler :
What is really going to be unrealistic is airplanes. They will never "land" or you will only have one per city. Where will they go between turns?




In addition to the garrison feature, there are also several screenshots that show a unit positioned on top of a city. And it certainly makes sense that you'd have to move a unit into the city before attempting to garrison it. Guessing that once you have a unit garrisoned, though, you probably can't move any more into the city.

I suspect that there will be special rules for air units, but that's something we really have zero information about.

I stand corrected. Back in April Dennis Shirk did say Air units are in a different "layer" and can be stacked. Hopefully this has not been changed.
 
In addition to the garrison feature, there are also several screenshots that show a unit positioned on top of a city. And it certainly makes sense that you'd have to move a unit into the city before attempting to garrison it. Guessing that once you have a unit garrisoned, though, you probably can't move any more into the city.

I suspect that there will be special rules for air units, but that's something we really have zero information about.

edit: shot of archers occupying city hex
tokyo_archers.jpg
 
Civ leaders living thousands of years? Seriously??

Get my point CivIVMonger? ;)

Yes, I get your point. I understand that this game is not modelled to live up to historical/realistic standards, and I don't expect it to, but I at least expect something less obscene as to archers firing over miles and miles of land, or armies spanning land the size of a city states' territory.

I really commend the fact that they are trying to emphasize tactics and strategy into the combat system instead of mass numbers, and that is a good idea, but they could have picked a more logical approach.

The game looks awesome though! And :):):):):)ing about minor flaws in a game series as great as Civ is stupid. ;) Sorry for the rude comment, not everything is in accord with my opinion.
 
Yes, I get your point. I understand that this game is not modelled to live up to historical/realistic standards, and I don't expect it to, but I at least expect something less obscene as to archers firing over miles and miles of land, or armies spanning land the size of a city states' territory.

Even though the giant men look like they aren't firing far even over 2 hexes of land, this is actually many many miles.

You can't really represent realism in Civ, not with the scales we have. So to say not firing arrows over the english channel is realistic but firing arrows from london to machester is fine, is just silly. Nothing is realistic, everything is completely obscene. That is civ.
 
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