Verarde
Pondering Wearing A Hat
Do you never research Archery? Why is it?
Yea, I'll be shifting Immortals in that direction and the city should be mine. There's at least one worker in it as well so it's well worth it, plus good food... potential Globe Theatre city.once the AI capture that barb city there's a good chance they'll march a settler toward the copper. If you manage to capture it yourself, this start looks very good.
No, this is a flat world wrap, meaning you can't cross edges. The other option is Cylindrical which allows east-west crossing[in that case the Sea is split in the middle on the mini-map and appears on both ends on the map].That start looks great. Three cities up with pretty prime real estate, and blocking the Ottomans. Does the map end right at the bottom of that screen? I've never played inland sea before, so I wouldn't know. But that would make sense as to why you didn't see about founding that 3rd city 1S.
Just wondering, how many immortals did you have to build to keep up with the barbs?
Yea, good point. That can land me a good 2 resources and some gpt.for resources you can trade a horse to an AI for a few resources because they generally place a high value on strategic resources like that.
Not enough forests to chop imo for it to be a safe. It might work however depending how soon Gilgamesh hooks up his copper. Vultures are a bit more successful against Chariots than Axes and Spears... they're spears. Perhaps someone will volunteer and try it out?just wondering, would immortal rush be better?
^^Did you move the scout first or settle first? I wonder if that changes anything.