DirtyFinger
Prince
- Joined
- Apr 20, 2008
- Messages
- 369
Demo just came out and I played through it faster than it took downloading (no kidding).
And the verdict?
The first thing DA:Origins veterans will notice is that there are no Origins anymore (which is not surprising since it was announced long ago).
The game drops you into a series of fights against darkspawn, which immediately demonstrates the big big change from the first DA: Combat is fast!
It's so fast, that you can't spot any combat animations anymore! It's like those old hack'n'slash games where a silver pixel arc indicates your sword slash. And you run around the battlefield and occasionally teleport to enemies (ok, you "charge" at enemies, but at such an insane speed that teleport sounds just right).
You liked those powerful two-handed weapon animations that really felt like there was power behind those blows? Well, your bad luck since those days are gone. A slash animation takes less time than it takes you to blink.
I mean, the animation is bad. Really really bad. What were the project managers thinking?? And worse, you'll get to see those animations over and over again since the frequency and size of battles is very high.
I'm not sure if the story can fix the deficiencies in combat since there wasn't much of it in the demo.
What a letdown ...
And the verdict?
The first thing DA:Origins veterans will notice is that there are no Origins anymore (which is not surprising since it was announced long ago).
The game drops you into a series of fights against darkspawn, which immediately demonstrates the big big change from the first DA: Combat is fast!
It's so fast, that you can't spot any combat animations anymore! It's like those old hack'n'slash games where a silver pixel arc indicates your sword slash. And you run around the battlefield and occasionally teleport to enemies (ok, you "charge" at enemies, but at such an insane speed that teleport sounds just right).
You liked those powerful two-handed weapon animations that really felt like there was power behind those blows? Well, your bad luck since those days are gone. A slash animation takes less time than it takes you to blink.
I mean, the animation is bad. Really really bad. What were the project managers thinking?? And worse, you'll get to see those animations over and over again since the frequency and size of battles is very high.
I'm not sure if the story can fix the deficiencies in combat since there wasn't much of it in the demo.
What a letdown ...