Dragon Age 2 - Demo impressions

No, it's also what they did to Mass Effect 2. Still a good game, but I don't feel comfortable by calling Bioware games RPGs anymore.
Oh, you're one of Those People. Never mind, then, not worth the effort.
 
DAO was less simplified, though. There was enough in it to make me feel good and nerdy inside. I'm saying if DA gets any more simplified it's going to just be a hack'n'slash.
A hack and slash (which from what I've read the console version is more like) would actually be a step up from selecting an enemy to attack and then sitting back and waiting for your guy to kill them. I am disappointed the combat wasn't vastly improved, but (and despite a few silly things, it IS a fantasy game) it is better than it was. What I really am concerned about it how long the game is... apparently you spend the majority of the game in Kirkwall :/ The Dragon Age team sure likes reusing the same environments again and again, but hey maybe it will actually be really awesome.


This sounds much better, good find!
 
I like RPGs. I like cover-based shooters. I don't like (the concept of) cover-based shooters that call themselves RPGs.

Mass Effect 3's combat would be perfect if it had the powers from ME2 and a few from ME1, along with more of the old weapons and armor. Ammo mods are better in ME2, as well are the unique class powers.

I like loot. Without loot, it's just a shooter with a story.
 
I like RPGs. I like cover-based shooters. I don't like (the concept of) cover-based shooters that call themselves RPGs.

Mass Effect 3's combat would be perfect if it had the powers from ME2 and a few from ME1, along with more of the old weapons and armor. Ammo mods are better in ME2, as well are the unique class powers.
I like loot. Without loot, it's just a shooter with a story.

Loot doesn't make a game a RPG (Borderlands "RPG elements" consists mostly of levels, skill tree-thing and tons of leveled loot but it is still not an RPG). Mass Effect is about the story and characters first and foremost, gameplay gives you something to do. Its not perfect, but its not bad either.

EDIT: I agree that the 3-choice dialogue isn't as good for Dragon Age as it is for Mass Effect and I prefer the DAO dialogue system (voice acting for the main char doesn't really matter for me, but since it is in I understand why they have less lines). I hardly doubt it will be a gamebreaker though.
 
Loot doesn't make one, that's true, but I think it certainly helps a lot. You can have an FPS with loot, but it's very hard to have a decent RPG without it.
 
Loot doesn't make one, that's true, but I think it certainly helps a lot. You can have an FPS with loot, but it's very hard to have a decent RPG without it.

While I agree loot is shiny, too many RPGs focus too much on shinyness rather than the role-playing and story (and while Mass Effect isn't the greatest most original or realistic story and setting (So many humanoids :p) its still better than the low level of writing most games have).
 
Mass Effect's story problem isn't the humanoids. Yeah, I know you put a :p there, but whatever.

The first game's story's problem was that it was the Standard BioWare Story with changed names and imported gimmicks from various sci-fi franchises. The second game's story's problem - this being a lot more subjective - was that people felt it was too free-form and that the actual so-called "plot missions" (ones that involved Collectors) were so few and far between and the menace of the Collectors so difficult to credit as meaningful that they found it hard to stay invested in the game.
 
I blame EA more than BioWare.

"Hey, you remember that game you guys made? The one that sold really well?"

"... yeah?"

"We want another one, just make it faster and cheaper this time. Toodles."
 
I blame EA more than BioWare.

"Hey, you remember that game you guys made? The one that sold really well?"

"... yeah?"

"We want another one, just make it faster and cheaper this time. Toodles."

and make combat more whoooooa and wroooom with many of boooom and stuff and make the rogue like swishhh and zinnnng.
 
Is this thing out yet? I have so little time to play computer games these days. I'll wait and see with this one I guess. It doesn't seem very rpg-ish.

I think we need to clarify what an rpg actually is. It's a role playing game. No where in that title does it talk about loot. This is why games like Diablo 2 (basically a loot game) are not rpg's. A rpg is also not an action/adventure game. So story alone doesn't constitute a rpg game. Bioware has great stories. They are the best in my opinion of creating a rich story. But that doesn't make a game a role playing game. I wrote in my rpg thread I consider Fallout: New Vegas to be the greatest rpg because it offers the most options. This is the essence of what a rpg game is imho. Options. I want more of them. FNV had 4 main ways to win (and many other side factions). This is a step in the right direction. Maybe some day there will be a game with 20 ways to win. I'd love to see that.

I love Dragon Age, but at times I felt so limited. The story was excellent, however. So I give them credit on that. I guess you can say it's more of an rpg/action/adventure game hybrid.
 
More loot offers more character customization. It also allows more playstyles, which is what roleplaying is about. You play it the way you want to.
 
More loot doesn't automatically offer more character customisation. I hated the amount of stuff there was in ME1 as there was just too much. I don't want to spend too much time in menus sorting out my inventory when I'm playing, I want to actually play and advance the story etc. Thus I enjoyed ME2 much more. :)
 
Really, Disgustipated? You actually liked the storyline of dragon age? The gameplay (and pretending I was in a better gameworld) was the only thing that got me through DA:O's terrible storyline and setting.

It's the most bland "gathering darkness" fantasy cliche rip off since Eragon.
 
More loot offers more character customization. It also allows more playstyles, which is what roleplaying is about. You play it the way you want to.
Hu, no. Loot doesn't imply anything like that, and "role-playing" is about how you act and what you say and do, not how big the numbers on your gear is...
Bioware has great stories. They are the best in my opinion of creating a rich story.
Well, actually Black Isle/Obsidian are the very best in storyline and writing quality. Nobody come even close.
Bioware, though, is able to deliver polished and finished game, with larger budget and more consistency.
 
Really, Disgustipated? You actually liked the storyline of dragon age? The gameplay (and pretending I was in a better gameworld) was the only thing that got me through DA:O's terrible storyline and setting.

It's the most bland "gathering darkness" fantasy cliche rip off since Eragon.

I sort of agree. Story-wise, DA:O's main attraction were the interactions with your party members (excellent!). The setting was... a little bland indeed but it delivered its "fantasy" better than most other fantasy games I've played, maybe it had something to do with the music and the lighting I dunno. The towns were horrible though. The story itself was quite unoriginal too, starting out with a battle at Helm's Deep against throngs of Orcs. It's not tooooo bad, but it's definitely not something to hail as very memorable. Its strong point was that you could strongly affect how it played out. In the end though, your actions only swapped characters around in the different endings and it's pretty linear. My second playthrough was horrid.
 
The setting was... a little bland indeed but it delivered its "fantasy" better than most other fantasy games I've played, maybe it had something to do with the music and the lighting I dunno.

I disagree, but mostly only from a point of personal preference. I just hate overly clean and fashionable fantasy settings where everything is lame and neutered even when theyre trying to be "dark". It just felt really forced.

"Darkspawn" were just such a boring and unoriginal concept, the fact that they were almost exclusively what you fought just made it worse. It was really hard to maintain interest for me at some parts.
 
I disagree, but mostly only from a point of personal preference. I just hate overly clean and fashionable fantasy settings where everything is lame and neutered even when theyre trying to be "dark". It just felt really forced.

"Darkspawn" were just such a boring and unoriginal concept, the fact that they were almost exclusively what you fought just made it worse. It was really hard to maintain interest for me at some parts.

I'm not sure how we can disagree since I agree with what you just said, hehe. This is why I was a bit unclear about how I thought it "delivered" it better than other games. It's something with the music and the mood. I dunno how to explain it. Otherwise, the locations were bland. But I "really felt" (good) like I was deep in that... bland Moria rip-off (bad).
 
Haha, true. I more meant that even the 'mood' didnt do it for me. I felt the delivery was really more of "the exact same setting as Mass Effect but without guns"
 
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