Oh, you're one of Those People. Never mind, then, not worth the effort.No, it's also what they did to Mass Effect 2. Still a good game, but I don't feel comfortable by calling Bioware games RPGs anymore.
Oh, you're one of Those People. Never mind, then, not worth the effort.No, it's also what they did to Mass Effect 2. Still a good game, but I don't feel comfortable by calling Bioware games RPGs anymore.
A hack and slash (which from what I've read the console version is more like) would actually be a step up from selecting an enemy to attack and then sitting back and waiting for your guy to kill them. I am disappointed the combat wasn't vastly improved, but (and despite a few silly things, it IS a fantasy game) it is better than it was. What I really am concerned about it how long the game is... apparently you spend the majority of the game in Kirkwall :/ The Dragon Age team sure likes reusing the same environments again and again, but hey maybe it will actually be really awesome.DAO was less simplified, though. There was enough in it to make me feel good and nerdy inside. I'm saying if DA gets any more simplified it's going to just be a hack'n'slash.
I like RPGs. I like cover-based shooters. I don't like (the concept of) cover-based shooters that call themselves RPGs.
Mass Effect 3's combat would be perfect if it had the powers from ME2 and a few from ME1, along with more of the old weapons and armor. Ammo mods are better in ME2, as well are the unique class powers.
I like loot. Without loot, it's just a shooter with a story.
Loot doesn't make one, that's true, but I think it certainly helps a lot. You can have an FPS with loot, but it's very hard to have a decent RPG without it.
I blame EA more than BioWare.
"Hey, you remember that game you guys made? The one that sold really well?"
"... yeah?"
"We want another one, just make it faster and cheaper this time. Toodles."
Hu, no. Loot doesn't imply anything like that, and "role-playing" is about how you act and what you say and do, not how big the numbers on your gear is...More loot offers more character customization. It also allows more playstyles, which is what roleplaying is about. You play it the way you want to.
Well, actually Black Isle/Obsidian are the very best in storyline and writing quality. Nobody come even close.Bioware has great stories. They are the best in my opinion of creating a rich story.
Really, Disgustipated? You actually liked the storyline of dragon age? The gameplay (and pretending I was in a better gameworld) was the only thing that got me through DA:O's terrible storyline and setting.
It's the most bland "gathering darkness" fantasy cliche rip off since Eragon.
The setting was... a little bland indeed but it delivered its "fantasy" better than most other fantasy games I've played, maybe it had something to do with the music and the lighting I dunno.
I disagree, but mostly only from a point of personal preference. I just hate overly clean and fashionable fantasy settings where everything is lame and neutered even when theyre trying to be "dark". It just felt really forced.
"Darkspawn" were just such a boring and unoriginal concept, the fact that they were almost exclusively what you fought just made it worse. It was really hard to maintain interest for me at some parts.