The fear of falling ...
We see now the second attempt of 'Rise & Fall' and it is a bit of 'Rise & rise & rise even more' again ... they just can't stand the thought of a newbie, who (of course!) has to play on Immortal or Deity, may become somehow sad (also because of lack of being ready to
learn substantially).
We all want to have fun. Some don't understand, that there are no Highs without Lows. Ie, if you Always have luck (eg. by rerolling the map until it is a 'great start'),
this is the new normal. Which in turn really means you also Never have luck.
Ie. this way, You Never
can have luck - genuine, true luck.
Already Sid bemoaned lengthly in context of civ1 the double sided sword of delivering negative aspects to the player. I had hopes when I saw 'Rise & Fall', but nope, Anton's baby cannot start to run. Before that it is already brought to the ground. He does a good job, but what can you do arguing against pitchforks?!
The AI has problems capturing free cities - AI playing nevertheless by the same rules is a problem we probably have to solve ourselves.
If it must be cities flipping magically back to the Civs during the human players turn via Lua.