Hello,
with this first post here let me say that FfH is brilliant.
A lot of promotions are far better than in vanilla, it even says so in some mod description. E.g. combat fives +20%, woodsmen gives bonus on attack, city raider is stronger.
But Drill, which is in its generic usefulness(all terrains, offense and defense, always helps), a competition for combat promotion is not improved. But i remeber from some combat mechanic threads, that in vanilla combat is already under most circumstances stronger than 1 free strike, as 1 free strike is only roughly equivalent to + 7%, though multiplicative.
Therefore 1 first strike is only better than +10%, if defending and already having a very high negative or positive bonus from other sources.
E.g. on top of 200% defense from city, mountain, city defender or something else, combat would give in vanille just 210%, while first strike would give the equivalent of 214% bonus.
Take in, that drill 1 actually gives only 1 first strike chance, which is only woughly equal to a 3.5% bonus, and that "immune to first strikes" counter drill, drill is only better than combat in vanilla civ under certain circumstances. (Therefore they probably gave it further advantages in warlords.)
But in FfH with combat giving 20% it looks totally stupid to ever choose drill before having all combat promotions.
Is that intended?
After all most other promotions are nerfed so they do not get too useless compared to generic +20% from combat.
with this first post here let me say that FfH is brilliant.
A lot of promotions are far better than in vanilla, it even says so in some mod description. E.g. combat fives +20%, woodsmen gives bonus on attack, city raider is stronger.
But Drill, which is in its generic usefulness(all terrains, offense and defense, always helps), a competition for combat promotion is not improved. But i remeber from some combat mechanic threads, that in vanilla combat is already under most circumstances stronger than 1 free strike, as 1 free strike is only roughly equivalent to + 7%, though multiplicative.
Therefore 1 first strike is only better than +10%, if defending and already having a very high negative or positive bonus from other sources.
E.g. on top of 200% defense from city, mountain, city defender or something else, combat would give in vanille just 210%, while first strike would give the equivalent of 214% bonus.
Take in, that drill 1 actually gives only 1 first strike chance, which is only woughly equal to a 3.5% bonus, and that "immune to first strikes" counter drill, drill is only better than combat in vanilla civ under certain circumstances. (Therefore they probably gave it further advantages in warlords.)
But in FfH with combat giving 20% it looks totally stupid to ever choose drill before having all combat promotions.
Is that intended?
After all most other promotions are nerfed so they do not get too useless compared to generic +20% from combat.