@KenKen
Precisely my thinking with some of these units.
... so that using ships becomes a decent way to move troops, even if you have a land route, and would make securing your coasts much more important.
@alzara
Right now I've got a ton of notes in various files and have been converting them into my tech tree map with more detailed notes on the planned changes. Once a get a bit more into the tech tree map I'll export a picture or two and and the summary of planned changes. I get home in a few days and will have a bit more time then - this past assignment has been horribly busy (had a 16-hour day last night) so not much has been done.
You are welcome to help anywhere you choose, but at this point the most useful thing you can do is provide input, ideas and feedback. Everyone has different playstyles and I want to make sure I cover multiple styles to keep it all balanced. I'll provide more info so you can help out with that. Plus, as I come up with more questions and design decisions input is extremely helpful (=. As I develop my list of changes - there will be other opportunities to help as well.
Hey man
I must say this looks like an awesome modmod. I'm quite the empire builder and would love to help you out in any way. Is there anywhere that details what you have planned exactly for the expanded tech tree?
Al
@xienwolf
Hmmm interesting idea on the priest line. Temple guards indeed, though I'm afraid I'll be using the papal pikemen somewhere else.
For the naval line, I'm not sure the aquatic animals would fit in thematically in many cases (although elves on dolphin mounts could reduce the AIs interminable scouting with work boats...) The little stuff, such as riding seals, otters, dolphins, and such, doesn't have a huge game niche. The bigger stuff I don't see civilizations like the bannor, amurites, or calabim using. But it is an idea. Im not as concerned about sea animal models, though - much fewer detailed surfaces than ships, and not as uniform.
Hmm. Would aquatic animal-mounted scouts be a good benefit from exploration or animal husbandry? With a little more advanced code you could even build a unit that converts (one way) from scout to warrior (to simulate abandoning the mounts and going on land.)
In the Priest Line ...
For Naval Line you could add in aquatic animals as well as Naval Ships. Still run into the Model dilemma though.