Dual-phase Tech Tree Expansion

In the Priest Line you can do weaker versions of all the other lines with some spells added. Holy Warrior Type folks. The trick then would be to ensure that while they are useful, they are not in all ways better than the unit they are meant to be weaker than.

For Naval Line you could add in aquatic animals as well as Naval Ships. Still run into the Model dilemma though.
 
Hey man

I must say this looks like an awesome modmod. I'm quite the empire builder and would love to help you out in any way. Is there anywhere that details what you have planned exactly for the expanded tech tree?

Al
 
I'd like a coast restricted, high movement, noncombat, unit with double move on coasts and large cargo capacity so that using ships becomes a decent way to move troops, even if you have a land route, and would make securing your coasts much more important.
 

@KenKen

Precisely my thinking with some of these units.

... so that using ships becomes a decent way to move troops, even if you have a land route, and would make securing your coasts much more important.

@alzara
Right now I've got a ton of notes in various files and have been converting them into my tech tree map with more detailed notes on the planned changes. Once a get a bit more into the tech tree map I'll export a picture or two and and the summary of planned changes. I get home in a few days and will have a bit more time then - this past assignment has been horribly busy (had a 16-hour day last night) so not much has been done.

You are welcome to help anywhere you choose, but at this point the most useful thing you can do is provide input, ideas and feedback. Everyone has different playstyles and I want to make sure I cover multiple styles to keep it all balanced. I'll provide more info so you can help out with that. Plus, as I come up with more questions and design decisions input is extremely helpful (=. As I develop my list of changes - there will be other opportunities to help as well.

Hey man

I must say this looks like an awesome modmod. I'm quite the empire builder and would love to help you out in any way. Is there anywhere that details what you have planned exactly for the expanded tech tree?

Al

@xienwolf
Hmmm interesting idea on the priest line. Temple guards indeed, though I'm afraid I'll be using the papal pikemen somewhere else.

For the naval line, I'm not sure the aquatic animals would fit in thematically in many cases (although elves on dolphin mounts could reduce the AIs interminable scouting with work boats...) The little stuff, such as riding seals, otters, dolphins, and such, doesn't have a huge game niche. The bigger stuff I don't see civilizations like the bannor, amurites, or calabim using. But it is an idea. Im not as concerned about sea animal models, though - much fewer detailed surfaces than ships, and not as uniform.

Hmm. Would aquatic animal-mounted scouts be a good benefit from exploration or animal husbandry? With a little more advanced code you could even build a unit that converts (one way) from scout to warrior (to simulate abandoning the mounts and going on land.)

In the Priest Line ...

For Naval Line you could add in aquatic animals as well as Naval Ships. Still run into the Model dilemma though.
 
Cool :)

I'll wait until I've seen ur ideas for the expanded tech tree. I have yet to properly test the basic one so I'll give that a go for now :)

Al
 
I would think [animal mounts] could be nice as an addition to Exploration. Since that is (IIRC) on the way to Sailing anyway. Give you a nice chance to 1 shot a unit across the water to explore a new continent well before you can afford a ship and settler to go settle it. Or to run up the coast a ways past your neighbors, then ditch the mount and look around.
 
That would be cool... might detract a little from the clan's ability to mount wolves...

Al
 
Funny, when you play musical chairs with your SATA port connectors, your XP install tends to act all flaky and stop working.

Asides from that, I've had a heck of a week. Hopefully I get some updates on here soon.

(I don't think I've ever used heck before, but I'm unwilling to go look up the forum rules.)
 
Hehe cool take ur time :)

I'm patient :D

Al
 
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