Woodelf, if you're reading this, how have your experiences with modular stuff on vista been lately?
To my knowledge I have yet to play anything modular. I can be a guinea pig if need be at some point.
Woodelf, if you're reading this, how have your experiences with modular stuff on vista been lately?
Attached below are the two replacement XML documents - didn't have time for much else. Please let me know if the Improvements file fixes the mysterious upgrades - that'll let me know if it works as a 'module' even if a pointless use of a module (full file update.)
Then I can bundle it together hopefully tomorrow with more of an update.
works fine now.
Just my 2 cents - I know this should be about new techtree and not about resource-balancing
so good luck updating your files; kinda eager to see your changes![]()
Although I have no time for now to indulge in a good game, rest assured that I shall follow this mod's development with an utterly keen eye.
Combined with Xienwolf's ModMod, this should deliver an even more enjoyable FFH
Version 0.51 of BasicTree is released. Details in first post.
I tweaked chopping down a tech each level and increased the cost of mining to counterbalance, but it may be too much for a small tech tree. Discussion is welcome.
This was an attempt to alleviate all forest starts, so if there are other ideas I'm open.
Version 0.51 of BasicTree is released. Details in first post.
Would love to give better info, but I've had 5 different games (with various civs) completely lock up my computer between turn 40 and 120.
Heres an auotsave before a lockup on turn 70 with fall further with version .51
I get back home from Chile on May 10th, so can try then.
I'll d/l broader alignments tonight (I'll need to anyhow if Vehem is integrating it in his mod) and try to look at it tomorrow. Yay for 70 hours weeks on the road...
I can tell you that BA and BasicTree would make things not work right. My guess is BA and FF aren't currently compatible without a lot of work. Am I correct (looking at Vehem?)
Wasn't too much work in the end, and it's done now. Winmerge came in very handy. The next major release for Fall Further will include Broader Alignments - the DLL changes overall shouldn't interfere greatly with the tech-tree though. At worst there are a few new tags to add to the TechInfos, which again Winmerge can handle.
Looking forwards to it when I get home. WinMerge is indeed very useful![]()
While I can't discount that it's BasicTree without my own ability to test, my guess is that the install order of FF, BA, and BasicTree resulted in a DLL from one of the first two mods and a mix of the other files. Still, I'll look into it if I can.
tiberon02, have you tried with FF/BasicTree and no BA (for now?)