Dumbest Thing the AI Ever Did

BasketCase

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I know, I know--the AI does colossally stupid things all the time, this is no longer news. Trust me, none of you have EVER seen the AI do the following:

In my current game (huge map as the Romans) I was unable to get diamonds--the last luxury I needed--for most of the game. The Babylonians had them all, were trading all of them to other civs--except for one diamond square which the idiot Babylonians never built a road to! (This is in 1500 AD or so! Five thousand years without bothering to road up all their luxuries!)

I finally get tired of waiting for them to build a road to those diamonds. So:

Plan A: I negotiate ROP with them, send some of MY workers into THEIR territory to build a road FOR them (idiots). The AI does the end-of-turn processing; my workers finish their road, the game does the processing for the Babylonians, and the Babylonians trade the diamonds to someone else!!! (did I say they were idiots??)

Plan B: I sent in enough workers to finish the road during MY turn so I could make a trade during my turn and get at the diamonds first.

Did I say the Babylonians were a bunch of idiots in this game????

I thought I'd seen everything. Guess I still haven't. Waiting for the AI to do something else astronomically stupid.............
 
That's not stupid. They traded it to someone else. Unless they are smaller than you they were actually smart in that. As for me, I haven't seen colosally stupid things that Civ3 vets have seen...yet.
 
There are too many stupid things. The simplest would be a backward civ reduced to one city declaring war on his massive neighbour.
 
That happens to me all the time. In my current game, I am playing as the Zulu and trying to keep my rep clean for my first Diplomatic victory. I had about three times the power, land and influence as the Japanese, but my idiot neighbor attacked me. They were cast away to a tiny desert island, then proceeded to demonstrate another AI wartime stupidity, ie sending one galleon at a time over so I could massacre their pathetic pikemen with my MAs and Main Battle Tanks. The AI might do some stupid things, but at least it's funny.
 
I feel you on the AI being difficult to trade with.. I am playing on emp level and I didn't have any saltpeter the germans however had three sources but the idiots did not have any harbors. I eventually had to get massacred by the greeks so that I could take a source of theirs.. Knights and pikeman vs muskets and cavalry was a little one sided but I managed to triumph due to the fact that I had 3 times as many cities to produce units. In the meantime the germans are becomming a culture powerhouse that gets all my money for tech.... I don't think I like this level very much : (
 
i wish there would be a "Let's build Harbors" option under "diplomatic agreements" in the diplo screen .. :)

one of the most stupid things of the ai i constantly observe is switching governments while being in war. the ai has been at war for centuries when it discovers a new government and revolts immediately - let's say: from monarchy to democracy.

20 turns later they are in anarchy, again. seems like it wasn't much of a good idea ........ :crazyeye:
 
oh, and of course, basketcase, i did the same thing you did with the romans - it has been archived in the gotm thread ....

i was playing the Egyptians in gotm29. these yellowworkers are mine!

gotm29_980ad.png


the complete post is here
 
A new candidate:

I am the most powerful civ in the world. A civ on a nearby continent had been ferrying some infrantry units over to an island civ not far from his country, but never actually declared war on me, despite having these four units sitting outside my (well-defended) town. He regards me politely. Now, he just declared war on his extremely powerful neighbour, and he's being ripped apart, and is down to one city. Enemy cavalry is attacking his cities, and he clearly won't hold out much longer at all.

So, I contacted him and told him to withdraw his units or declare war- his one remaining city being on the closest square available for the units to instantly transport to; so if he accepted, his last bastion would be instantly bolstered by much needed reinforcements.

He decided to go to war with me instead. Winner!
 
Ha!!!
:lol: :lol: :lol: :lol: :lol:
:rotfl:
:rotfl:
:rotfl:

Now that I think of it, That's a sneeky way to transport units. You could send a fast unit through a human Friends territory so they are closer to an Island you own than any other city. Then ask them to demand you leave and *poof* free trasport. It's not that practical, but it is funny.
 
Several times I've traded the AI luxuries and resources where they actually possess their own supply in their own teritory, but for some reason the AI neglected to hook it up! It's nice to be getting paid nice sums of gpt essentially for free.
 
I'll be in the middle of a war with the AI taking cities as I go. Then the AI trys to sent spearman and settler thur the front. Well thanks for the 2 free workers every turn!
 
I always find it funny when I build an embassy and see an AI with a size 1 city growing in 15 turns with settler due in 3 or something like that.... and it will have settlers just randomly sitting in cities.
 
New one: Last night I concluded my game as the Romans. On my borders: England, Germany, Iriquai, and Japan. Japan, England, and Germany were at war with me. I got the Iriquai (most powerful civ) in against everyone else, quit out of my alliance by signing peace with all the other civs, then declared on Hiawatha while his troops were down south. I razed ALL his cities in 3 turns. He had between 2-4 muskets in his core cities. This has always struck me as stupid how the AI will send ALL his units off to fight some far-away war and leave his homeland relatively undefended.
 
one game, this small AI, one turn got mad at me for who knows why, but declares war on everyone, including me, even tho he had MPP with many of the civs, he was squashed by a joint world effort in 3 turns :D
 
Mr. Do said:
There are too many stupid things. The simplest would be a backward civ reduced to one city declaring war on his massive neighbour.

Actually, that's a very smart move.:goodjob: Since it was pretty clear that it could not win the game anyway, it decided to go all out in a blaze of glory.:worship: It's a lot like what was told in the Last Samurai. It's a very good movie about honor and courage, and about sword vs machine gun.
 
Alright, I'm playing as Germany in my current game, and am in the early Middle Ages. I have two pikemen with every town plus a large force of Knights and MI divided thoughtout the country. Anyway, the Dutch, half a world away and one of the weakest nations on Earth, for some reason decide to attack one of my border cities in the middle of the desert with a warrior and an archer. Of course... they lose. Anyway, I sign every nation I have contact with in against them, and they're soon pushed off the Dutch penninsular (I'm on a pangea map, although India is on it's own small continent) to a large island. They just declared out of nowhere and got whipped.
 
Moonsinger said:
Actually, that's a very smart move.:goodjob: Since it was pretty clear that it could not win the game anyway, it decided to go all out in a blaze of glory.:worship: It's a lot like what was told in the Last Samurai. It's a very good movie about honor and courage, and about sword vs machine gun.

It's fiction though, not like the real worlds in my civ games!
 
The A.I continuously ignores you and does not leave your territory...it's not like I "want" to go to war because the A.I does not want to leave my territory.

Man the Guys who design the A.I for Civ better get it right this time, it really ruins what is already a fantastic game.
 
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