Dumbest Thing the AI Ever Did

:lol:

I have a new one (same game as before, this has happened since then). Egypt and Rome were at war. I was watching them fight with my nice spectator position. Egypt gets a Great Leader and moves it onto a mountain next to a tank, undefended! :lol: :lol: :lol: Stupid Egypt (notice this was in vanilla, when the AI actually built armies, but of course they let it go). Needless to say it died.
 
Had this happen once in my Persia game. Rome kills one of my cavalry units, and poof! A Roman leader spawns. I've got two other cavalries in the same square as the one that the Romans killed, the Romans KNOW they're there, and then the Roman leader moves exactly ONE square, onto a hill that's still within reach.

He died honorably, at least.....
 
i really hope that in civ 4 you're allowed to edt the AI script or at least be able to set triggers. Triggers would make those world war II mods so great!!
 
One of the dumbest things I saw the AI do was when I was playing on monarchy. The Iroquois had just defeated the Indians on their continent and I had defeated all on mine as the Mayans. So of course I went to attack. I took two cities on one end of their continent which shrunk their cultural influence and left open land. Then the next three or four turns the AI tried to send settlers guarded by attacking units between my two cities. Big mistake. I received a lot of slaves to clean up the bombarding I had done. :lol:
 
In the Middle Ages conquest the AI left a unit w/ a relic all by itself right by my border. I attacked it and took the relic.
 
Gumby78 said:
In the Middle Ages conquest the AI left a unit w/ a relic all by itself right by my border. I attacked it and took the relic.

This has happened to me several times in the scenario. The AI has attacked
ME before with a sword toting relic (without support) :crazyeye: after I had
just took one from another AI :lol: . It seems they don't understand the
importance of the relics? :confused: :rolleyes:
 
I just finished a game where I was the Byzn on a island, actually it was an archipelago map on diety level...

I got pretty high up trading techs with all and building embassys every where joining wars for tech. I was the only power to discover all the ai players (a huge map with all players) loading and saving to make sure that I don't lose my ships :D

Anyways ai was such great a cheat! I landed in the Aztec lands, with 20 drooms (wow I had luck in that game) and double the number of swordmen, I was able to conquer one city, but then from no where million of troops, I swear to god they were millions! just so many for such a small and pathetic Island blocked me and forced me to retreat. Just so many forces! they should go bankrupt!!!!

I loaded of course, and declared war, before hand bombarding all their roads and making sure I will have time to ruin some of their city before hand. well I was dum struck, I really was. I never so such stupid actions, not even from AI! Instead of defending the city they take out half the forces with a settler to go build a new city on the ruins of one I destroyed.


If you want the save I can add it, I just hope I have the current one...

In the end I quit the game, it was to bad, to stupid, ai had so many troops just impossible and invented itself techs so fast I couldn't keep up...
 
The one city AI civ or the small AI civ declaring war on its large neighbor is consistently cited as a stupid AI move.

I'm not quite sure why this is the case. Humans have something called hope, which is a great asset but also tends to make us stick with lost causes much longer and dare I say gamble away fortunes in 'hopes' of making it back in one lucky hand.

The Civ3 AI have no nuch facilities. It is quite rational. It understands relative power quite well (it can calculate it better than you or I can) but since it does not feel fear, hope, or any sort of human emotions, it can quite rationally declare war if it a) has no other options b) the RNG dice roll from 'declare war of leave my territory' demands you make rolls in favour of war.

As many has noted it can actually be a smart move. I've had a one city Civ declare war on me and plunge my empire into chaos (due to war weariness). A single city state paralyzing the economy of the world's greatest superpower is in the scale of Osama and his band of zealots driving planes into every major US city.
 
In my last game the AI dropped a rifleman on a hill
which had my only source of coal.Instead of pillaging it
the rifleman attacked the city with 4 infantry and died.
 
Tatran said:
In my last game the AI dropped a rifleman on a hill
which had my only source of coal.Instead of pillaging it
the rifleman attacked the city with 4 infantry and died.

:lol: :rotfl: :lol: That is a good one! :eek: :crazyeye:
 
This is proberly stupid AI as much as it was great RNG luck.
I tried a Sid game on a tiny pangea and declared war on Russia and Korea who I met at the same time. I moved my one warrior into mountains and kept using the terrian to my advantage, and killed at least 15 other warriors, and 2 archers (I attacked them) and even got a GL :)
The next turn they redeemed their stupidity by finally managing to kill my warrior, GL, and took my city ;)
 
Mr. Do said:
There are too many stupid things. The simplest would be a backward civ reduced to one city declaring war on his massive neighbour.

That happened to me once when I was German, the russians declared war on me and I had a SoD of modern armor parked outside of Moscow, his only city.
needless to say, Russia was history the next turn :lol:
 
T-Money said:
And just for the record, they didn't have machineguns in the Last Samurai. Wait....didn't they have a Gatling? I can't remember.
They did have machineguns......on wheel.
 
I remember playing a game on Cheiftain where I was in the modern age and the last remaining AI was just starting the middle ages. He demanded chivalry, I think, and then declared war. Needless to say, marines and tanks started killing him soon afterwards.
 
Some dumb things:

I remember playing a game where there were only three civs left, and I had driven one civ to the brink of extinction (it had two cities on an island I couldn't be bothered to track down). I was building the U.N. just to prevent my main opponent from getting it, and two turns before I completed it, it decided to declare war on the little tiny civ, making it easy for me to get a diplomatic victory.

Another game I remember (monarch level), I was Byzantines playing against a much larger and stronger Greek empire. We had pretty good relations, as we were trading a pile of luxuries back and forth. Come the Industrial era, I had extra coal, it had none. At no point did it ever inquire about whether I would be interested in selling my coal, so I built my railroads and buried them in the tech race.

Then there was the time the French allowed me to win a space race, even though they had already built four spaceship parts by the time I completed my Apollo project and had all the techs they needed. They didn't even finish second in the space race. I think they only built one more part.
 
Definitelly the dumbest thing the AI do is declare hopeless wars. In a recent game I was top civ with India No.2. I had destroyed all the Russian cities in one move. They survived as they had a settler which I could not locate. Next move they use the settler to build a city in a tiny gap in the middle of Indian territory and immediately declare war on them. They are destroyed by the rampaging Indians on the next move of course.
 
I've experienced, and profited from, the AI's being too stupic to connect all their resources. I was Greece on a standard map, sharing a continent with Babylon at about 60/40 Territory in my favor. I had acces to a few scattered patches on incense, so once we were connected I deceided to sell it. I contact Ham, sell him the incense for 56 gold (everything he had) and a map. While I'm loking over his territory, I see he has incense on a hill RIGHT NEXT TO ONE OF HIS CITIES!!! I was laughing for the next 5 turns.
 
One time an AI on Regent sent 3 workers right next to my capitol and fortified them.
 
Yuri2356 said:
I've experienced, and profited from, the AI's being too stupic to connect all their resources. I was Greece on a standard map, sharing a continent with Babylon at about 60/40 Territory in my favor. I had acces to a few scattered patches on incense, so once we were connected I deceided to sell it. I contact Ham, sell him the incense for 56 gold (everything he had) and a map. While I'm loking over his territory, I see he has incense on a hill RIGHT NEXT TO ONE OF HIS CITIES!!! I was laughing for the next 5 turns.

I have also noticed the AI ignore a luxury resource. (perhaps this is a bug). I dont ever remember them ignoring strategic resources. Indeed I think they even 'know' where they will be in the future.
 
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