Most dumb stuff happened when starting on civ3. Just after civ3 went into the shops, I visited a friend over the week-end. I also brought my comp along. Yeah, we should've read some more info stuff about civ3 features... I only read some really early articles when civ3 was under construction.
Anyways, we got 2 copies and on the 10 minutes car ride back from the shop, I quickly inspected the friggin
manual. I only read sole statements here and there and made completly wrong assumptions, most was to blame on wanting to see similarities to civ1/2, SMAC or CTP.
Traits. 'Industrious workers complete tasks faster' or something. Cool, industrious
citizens can produce improvements and stuff faster, gonna be industrious...
Ah yes, this cultural radius thing I've read about in that article.

Ok, so cities can have more than 21 working tiles, just like in CTP2. Asks for a not so dense build...
Arrived, installed civ on both comps, start. WTH?! Where's multiplayer screen? So we checked it out in front of 1 comp. Why do the Zulus plop cities like mad inbetween our ultra-corrupt French cities. Pedia says despotism equals corruption hell, so we'll live with it until new gov tech arrives. Aha, Paris expanded for the second time, let's micromanage to work that
3-tile-away whale... Ok, that at least explains why Zululand grabs the lands inbetween our cities.
'Look, that'll be a nice city site, we'd only have to clear the unfertile jungle in order to not end up with one food on city center square'. Later, in a similar situation, we plopped w/o clearing. Interesting, we get 2fpt as well. 'Btw, noticed that city on wheat also gives 2fpt?' Must be despotism penalty...
'Let's finish off the Impi with our cat.'
It was try, error and learn.