Dune scenario?

Some images found in Units thread that I think we might use...
Assault tank, some Infantry, another infantry, harvester :)
 

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If you read the unit section there are some units that are generic i.e. available for all houses and some unique that available only for certain houses. This looks generic to me.
 
Sounds fine to me. Have you got the dune game that came out a couple of years age that was based on the red alert 2 engine? There are some ace units in that if someone were prepared to convert them.
 
I think I have it somewhere, the problem is that I don't like the units there, especially the harvester picture...
 
I was thinking more for the Harkonan and other house specific units. The game has some interesting concepts, despite its poor development.
 
Much of my drafts are derived from all three games - Dune 2, Dune 2000 and Emperor: The Battle for Dune. I'll post whatever was the special weapons of the Houses later, but since we allow ourselves a little room for creativity - we don't have to stick to the previous games too close. I mean - I agree that Harkonnens must have their nuke, but the Eagle Strike (whatever that did - scared units away from battlefield) won't do any good in Civ.
 
I agreed with the most excesive units in the games, I was thinking about using the graphics to represent standard units. I know that in Emperor the Harkonans have a very hard edged image which was reflected in the mini-series and the film.
 
good idea, but I've already posted a unit request. What unit would be the crux unit in the game?
 
I requested a unit that will work in the various 40K mods as that is the one I am constructing myself. This scenario/mod is zealus's mod and his baby so I will leave up to him to ask for which ever unit he feels is worthy.
 
hmmm... this is getting real close to the game dune2000 rather than the actual book.
i think houses should be artredies, harkonnen, emporer, fremen, the Giuld, smugglers,

just have worms as barbs
also, desert storms can be the advanced barb unit, animation can be the tornado made a few weeks ago. it can be like a cruise missile (moves around, then kills something, then dissapears)
both barbs can be marked as wheeled units to restrict their movement to desert only.

and zealus, buying units wont work, however, unique biuldings can be achieved by none-era techs or unique governments. these biuldings can then produce a unit every x number of turns.
 
Erm......Did you read the books, or jsut watch the movie and play the games? Cause I'm having a very, very hard time not ripping my computer apart in rage. In the books, guns, missiles, and other projectile weapons are compltely useless, because of shields, yet many of you're units are tanks, or have guns. Even if that was in a movie, it's not accurate at all to the books.
 
Omega,

you are 100% right. As far as I can recall from the first book Paul Atreides spend a lot of time practicing shield penetration techniques with criss-knife and so on and so forth. However, this won't be as much fun in Civ3 as kicking some serious @$$ with bunch of Sardaukar leveling some Atreides weaklings ;)

On a serious note - right, shields were everywhere, yet I think we should stick to our evil plan because it's just more fun this way. Otherwise I would refer to first Dune, the one that was really original game, some sort of mixed quest and RTS... But still, it's more fun this way.

hIdDeN_eViL,
good idea about worms and storms. Just what I wanted. Ok if units can't be purchased, the more I think about it the more I realize that it's the idea that I don't really like, so it can be dropped altogether.

REJS7,
yes, I believe the worm must be really unique. Unfortunately my hand grew in a place that prevents them from drawing ( :) ) so I'll do the request once we finalize the mod idea.
 
Actually, missiles etc. do have a use on Dune because shields are too dangerous to use as they attract sandworms...

The scenario should be based on the book - why edit a game to try and make it like another one? What's the point?

On that subject, there should be plenty of air units gunships etc. (read the not-particularly-brilliant* Prelude to Dune)

(*Actually the Dune books themselves aren't of the greatest literary merit) :p
 
nah, have missiles and use shield as an improvement to provide really really high bombard defence.

tanks shouldn't be around though... they weren't there in the book for a very good reason, they may find it hard to maneuvre on the constantly shifting desert sands.
 
for the barb camp, make it a worm lair or something,

and have a worm resource, so atredies and fremen can build worm riders.
 
I think we are going to have to decide which direction we are going to take. If we take the path that the warhammer mod takes (i.e. races allowed to develop outside the games history) or do we take the view that this in 'alternate history' scenario.
 
Took me some time to figure this one out.

I have searched through the main six books of Dune story and have found that author carefully evades any mention of the weaponry save the knives and laser pistols. This does not, however, prove either point of view. On the other hand, there are many indirectly mentioned "heavy arms", "heavy weapons" and so on. I cannon provide you with exact citations, since I only found russian translation online (which allowed me to search, not read through the books), but there were pointings to light and heavy armored vehicles, walkers (like AT-ST from Star Wars), both laser and projectile weapons. I would also like to mention that there was no problem with shifting sands on Arrakis (sands don't shift in such a way that a car cannot ride upon it), but the vibration that attracted worms that simply ate the machinery :)

Having said all that I think there is no problem with tanks and artillery in Dune universe. The books focus their attention on politics, philosophy and religion, it's not some kind of an action story, although it may, at times, feel like one.

There is one thing although, that is generally mentioned almost in any book. It's the prohibition of atomic/nuclear weapons. That's probably why Harkonnens had it :)

Concluding the thought - author did not elaborate on weapons used during massive battles (probably for a reason) because it was not his point of interest. Therefore we are free to imagine anything we want. So basically if we want to stick to one era scenario - whatever we can use from Dune2/Dune2000/Emperor games is okay. If we want a bigger picture then we'll have to invent what Frank Herbert was so carefully avoiding for whole 6 books saga :)
 
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