Dunewars revival fan patch

LeBashar

Warlord
Joined
Feb 1, 2012
Messages
177
Location
France
I have made my own personnal modmod of dunewars enhanced, but never posted here because unfinished. I have remake it with the dunewars revival, with some new additions possible with this mod modifications. I don't want to mix up the dunewars revival topic so I post mine in a new topic.

I have made especially slight balancing and graphical modifications, for my own taste, and for trying to have better overall balance (with my gameplay preferences, so, medium map and difficulty)

Here the link for download the file : http://fr.aeriesguard.com/media/view/323

And here the changelog of what I have mod :

GRAPHICS
- corrected 64x64 picture for medium scorpion icon
- new texture for the mahdi mujahid
- modified meshe for suspensor gunship
- new sound and combat animation for heavy troopers, suspensors and carryalls
- modified meshe and combat animation for monitor warship
- modified meshe for lasgun soldier, trooper and mercenary
- modified meshe and textures for deviator, howitzer and monitor warship
- modified meshe for grenade trooper
- deleted trail definitions for ixians walkers units
- changed civ colors and flag, leaderheads
- corrected corrupted meshe for bladesmen desert copy (team color)
- new grey version for grenade trooper (for corrino, BG and harkonnen)
- new grey version for lasgun trooper (for corrino and BG) and merged weapon textures
- new brown version for lasgun soldier (for everyone except corrino, BG and harkonnen)
- new icons for ginaz promo and atreides ducal promo
UNITS
- fedaykin and sardaukars noukker revert to unit buildable with fremen water debt or sardaukar coop (no more unique units)
- corrected bonus needed for dragonfly stradivarium by crystal + nitrates
- required tech for locust and dragonfly switched
- dragonfly bomber gain 25% evasion chance (IA build so much interceptors and missile trooper that no furtive bomber are usually unusable)
- free sentry promotion for all thopters (including no-ship and monitor ship)
- suspensor carrier disable for fremen (no point to have this without hornet)
- ecaz merceany cruiser gain free targeting system promotion
- richese chaser gain 25% withdraw chance
- new units for richese : battlecruiser (cruiser) with withdraw, +1 strrenght, and better interception, battleship (detroyer) with bonus against suspensor and collateral damage, and mobile base (carrier) with +1 cargo space and a free medic1 promotion
- richese sentinelle now require thinking machine
- new fremen lascannon replacement for lascannon trooper, with good 45% interception bonus and 10% bonus against hornets
- new harkonnen lascannon replacement for lascannon trooper, with collateral damage and bonus 10% against melee
- all shielded unit (shield fighter, kindjal soldier, fish speaker, sardaukars) gain +25% attack against laser guardmen / all laser guardmen (soldier and trooper) loose +25% bonus against melee but gain +25% attack against shielded units (this change the defense power of last game unit, less powerfull in defense)
- all spies can investigate city
- harkonnen traitor gain free stealth1 promotion
- ordos saboteur free stealth promotion replaced by escape artist
- tleilaxu face dancer gain free loyalty promotion
- ecazi dealer gain dexterity1 free promotion
- gunship and cruiser suspensor lose 1 strenght, but all suspensors gain +50% bonus against thopters
- falcon thopter strenght move to 9 (8), buzzard to 14 (12) and eagle to 18 (15) to make them really better than suspensors and worth their huge cost in comparision. Without it, as the game progress thopters become more and more useless and last ones are often obsolete before they are available.
- quad and roller gain 1 strenght
- rocket, missile and mongoose troopers gain slight better bonus against vehicle, thopter and suspensors to match their upgrades
- crysknive and razzia raider fremen gain +1 strenght to match vehicles and thopters upgrades
- heavy scorpion and assault cannon now available with advanced material
- mongoose trooper now available with guided artillery
- locust, cielago, no ship and no cruiser need all both crystal and stravidium
- fedaykin now available with galactic religion (make no sense to force fremen to research all tech in shield domain)
- 12 fish speaker allowed (previously 10)
- cost of axlotl tank reduce to 70
- range of stoneburner up to 8, evasion 85%, strenght 50 (death hand 5 unit collateral damage max), cost reduce to 100
- range of atomic missile up to 14
RESSOURCES
- nitrate now revealed by tech chemical explosives
- crystal by air power
- diamond by desert industry
- rugged terrain giva now only 15% defense bonus
BUILDINGS
- tleilaxu great kehl now available with tech faith
- tleilaxu temple give also +1 spy point
- health malus removed for bonus ressources production of harkonnen factory, has production bonus changed to +25% (as other factories) and give a specialist techman availability.
- doctrine of istislah give +1 hammer to tleilaxu master like other priests (seems don't work)
- shrine of tleilax give +1 hammer to tleilaxu master like other priests
- core mine +1 commerce for uranium
PROMOTIONS
- richese promotion improved : ore give +15 def and 10% friendly heal, and available to all vehicle, nitrate limited to 8 instance but give +1 strenght, crystal gain 10% withdraw, stravidium is -10% attack, +30% def, and +1% def/turn, 30% collateral damage protection. Diamond give +20 attack and 1 frist strike chance. Uranium limited to 8 and give collateral damage + target weaken. Alls richesien promotions are available also to siege units. Uranium and crystal promo are mutualy exclusives.
- new siege mastering promotion for siege, giving always heal, available after drill4
- morale warlord promo gain heal while moving, tactics gain +30% collateral protection and +1 first strike chance, combat6 now available to siege unit after a new siege mastering promotion if they've warlord
- drills promotions changes : the experience bonus of drill3 and 4 was given to drill 1 and 2. Siege drills changed to match normal drill, with city attack bonus and a slight withdrawal chance
- accuracy changed to make 30 / 40 / 55 % bonus (previously 50 / 50 / 25 )
- ginaz trainning become available to guardman, require only combat 1 prerequisite (previoulsy 2) and give possibility to have march after ginaz2 (avoiding to acquire also combat2 and 3) but give only +15 strenght. (Because ginaz ressource becoming less interestring with all new changes in dunewars and be only usefull for harkonnen which seem very weird for me.)
- mech units gain all specialized promotions level2, against melee, guards, suspensors and thopters (previoulsy limited only to level 1 )
- new ducal wing promotion for atreides thopters. similar to ducal guard. and two order of agamemnon for thopters. All ducal promotions gain also 25% discount on upgrade costs.
- cave fighter 1 & 2 gain more attack and defense bonus (cave fighter 2 attaking mesa+cave are now equivalent to level3 city raider against city)
- ixian promotion able to siege unit
- new richesian promotion "nanites inside" available with tech miniaturization, give +10% heal rate anywhere and +20% defense, require richese house and nanoslot
- promotion assaut gardemen of corrino become promotion "persecutor" for harkonnen only and available with chemical explosives
- harkonnen promotion gain +5% attack in ennemy territory
- prerequisite flanking1 for farsight promotion replaced by none (available at start with prana bindu trained)
- refractive armor now available with plasteel and need it
- targeting system and seeking missile both need ore
- heavy weapon and rapide fire both need diamonds
- engine booster need crystal
- ultralight need stravidium
- dexterity promo changes, lv1 give 10% bonus, lv2 15%, and lv3 20%
- flanking1 give 20% withdraw
- flanking3 gain 50% bonus pillaging and -1 movement cost
- extended fuel cell renammed give heal while moving, only for thopters, and lev3 unit. Available with supertensile materials.
CIVICS & GOALS
- civic war of assassin grant now also +2 spy specialist hireability, and +1 spy point generation for any specialist
- BG instructress need now prana bindu training (and not only water of life). the prana bindu trained promo give now only acces to tactics (no more morale because it's to powerful)
- modified bonus ressource abundance : less diamonds and stravidium, more ore, crystal and nitrate (because we are not often able to struggle for theses mid game ressource while in the late game there is more ways to play without one strategical ressource. Furthermore previously diamonds was so abundant there is no need to locate them)
TRAITS & LEADERS
- shaddam and baron harkonnen invert their expansive and agressive traits (shaddam now imperialist / agressive, and the baron organized / expansive)
- adjustements to favorite/hated civ : ordos opposed to Ecaz / Tleilax opposed to Gesserit, bonus ordos love ix, and Ecaz love gesserit, ix opposed to richese
- little tweak in flavors of many leader to better match civics and/or religious / civ speciality
- new leader for IX, Hasi noree : spiritual / mechanized (a very powerful leader which can make of IX a major power where the two originals often let this faction in the weakests ranks)
- leto2 replaced by lady jessica (no change except name and picture)
- +100% production of tleilaxu temple and minor khel for political (previously religious which is stupid because no tleilax leader has it)
- +50% production for acolyte and face dancer for political
- +100% production for poison snooper for protective
- +50% general generation in home territory for protective
- +2 spy pt/city for protective
- free promotion combat 1 for guardmen and melee for agressive (replacement of siege and suspensor)
- free promotion loyalty + dexterity for spy for imperalist (and removed dexterity to sardaukar agent)
- removed free levied troop promotions for imperialist (given to the selamlik)
- +100% production of theatre for philosophical (previously for political)
- +100% production of choam outpost for mercantile (previously for political)
- +100% production bonus for tribunal and expansion palace for expansive (previously organized)
- +50% national wonder production for organized
- +100% production for clinic for organized
- +100% production for spotter control for organized
- +100% production for hunter seeker control for organized
- +100% production for refinery for organized (previously industrious)
- free promotion security for spy for organized
- free promotion loyalty for spy for charismatic
- +100% production bonus for factory and asembly plant for industrious (previously mechanized)
- +2 beaker production /city for mechanized trait
- +100% production for research laboratory for mechanized
TECHS
- many modification in the late game tech tree, to make it more clear, logical, and make take much more time too discovers ultimates units
SPYING
- incite anarchy mission cost twice
- destruct water improvments and hammer improvement mission cost twice
- change civic mission and change religion cost twice (in relation to how the target civ love the civic or not)
- all tier4 spy promo were buffed to match corresponding spy missions

The only thing I want to add but can't because isn't in xml is :
- make the richesian trait gain a free great scientist if found thinking machine
- disable the xp lose for created gholas (in the lore them seem to have often more ability than lesser, and for dunewars gameplay, I found it already as difficult to make usefull ghola to not penalize them)
 
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