... Is coming!
http://www.nytimes.com/2012/01/10/a...players-input.html?_r=1&pagewanted=all?src=tp
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109
It seems they have finally come to their sense. I like 4e, I like the choices, I like how easy it is to gamemaster as all the formulas are right there for you to pick up. However, you can't deny that instead of inspiring videogame makers like it used to, it has now started to inspire itself from videogames, and it will never be able to really compete with videogames in that niche. I always felt combat in 4e was a little too "divided" from the main game. It took a long time to solve, often an hour, it was almost a game within a game. If the DM threw encounters at us that didn't advance the story much, I had a sense of frustration as we were wasting an hour of our game time, exploration of his world, on a fight. Fights had better have interesting features too (terrain, locations, and whatnot). That's always true, but much truer in 4e. There was also less and less about the characters that defined what they could do outside of combat I guess. Skill challenges are an interesting idea, but it seems like most game masters weren't able to create interesting ones. It felt artificial how you'd try to come up with actions that always resolved exactly in the same way, especially when given the list of useful skills.
I think what is really necessary is to reduce the number of books published, try to create an awesome application compatible with PC and Mac that does everything (much better than what we have now). Offer a lot of base material (classes, races, etc) through this online system maybe, and the extra stuff through tiny payments. The electronic and online format is really where they should go at I think. edit: when I'm talking about these electronic things, I mean both as a means of playing the game online (a SIMPLE virtual tabletop software with rules embedded in it. And I do mean SIMPLE and quick), and also great tools for creating and printing game elements for live games around a table.
http://www.nytimes.com/2012/01/10/a...players-input.html?_r=1&pagewanted=all?src=tp
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109
It seems they have finally come to their sense. I like 4e, I like the choices, I like how easy it is to gamemaster as all the formulas are right there for you to pick up. However, you can't deny that instead of inspiring videogame makers like it used to, it has now started to inspire itself from videogames, and it will never be able to really compete with videogames in that niche. I always felt combat in 4e was a little too "divided" from the main game. It took a long time to solve, often an hour, it was almost a game within a game. If the DM threw encounters at us that didn't advance the story much, I had a sense of frustration as we were wasting an hour of our game time, exploration of his world, on a fight. Fights had better have interesting features too (terrain, locations, and whatnot). That's always true, but much truer in 4e. There was also less and less about the characters that defined what they could do outside of combat I guess. Skill challenges are an interesting idea, but it seems like most game masters weren't able to create interesting ones. It felt artificial how you'd try to come up with actions that always resolved exactly in the same way, especially when given the list of useful skills.
I think what is really necessary is to reduce the number of books published, try to create an awesome application compatible with PC and Mac that does everything (much better than what we have now). Offer a lot of base material (classes, races, etc) through this online system maybe, and the extra stuff through tiny payments. The electronic and online format is really where they should go at I think. edit: when I'm talking about these electronic things, I mean both as a means of playing the game online (a SIMPLE virtual tabletop software with rules embedded in it. And I do mean SIMPLE and quick), and also great tools for creating and printing game elements for live games around a table.