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Deity
Lurker's comment: It's the consequence of going for a barracks first. You've played 40 turns and still have to start looking for contacts. It'll be a bit more difficult now to get techs like the Wheel, Horseback Riding, Iron Working etc. But this is only Emperor, meaning that at some stage you'll get a monopoly tech in your hands anyway, and will be able to trade for those techs. Even when that tech would be Currency and quite late, the route of peaceful catching up through trading doesn't get cut off that soon.One problem that we ran into last game was a lack of exploration--which is hitting us again here to some degree.
If you start with warriors first (instead of barracks), you would gamble on getting Iron Working and Iron hooked up sooner, so that you wouldn't be stuck with those regular warriors for that long. Anyway, the team has chosen differently. This still is looking good. I like your amount of early workers. Plenty of rivers; looks good for a Spaceship.