Dwarves

I tried adding it to the image-compilation-file in art/interface/buttons/terrainfeatures/,
to get the small buttonfont working (currently using 22 = gems), corrected the alphalayer.
But this results in purple buttons for barley and for shrooms.

The only explanation I can come up with is that only barley and the shroom link to this file and I have exported directly from PS thus f*ing it up.

I'll try saving the alpha seperately and then combining the two in DXTBmp later.
 
thats a cool looking button
 
some more buttons
 

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What style?

I don't get it, there are about two pre-existing dwarf buttons.
Do you mean the FfH buttons?

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these were coloured in armylist line drawings, selected for visible weapons and squatness. without any backgrouynds.
 
Hey AH the art on those buttons are cool but any way you can make them darker? You could use photoshop for that I believe. I think that is what Lama means when saying they don't fit in cos the other buttons I have seen so far are dark.
 
Yeah, I got a buggered monitor.
The contrast is way to high (or brightness too low) which causes black squares for many of the buttons.
I overcompensate in my buttons to be able to see what Im doing...Adjusting the brightnes and contrast is child's play though. :)


I also still need a backdrop for these.


Is that what you meant PL?

attachment.php
 
rather based on paintings etc in stead of pen-drawings. I could Invest more time and work on top of the dark lines, creating a more 'realistic' image.

Mind that this is 55 pixels! in order to keep things recognisable some cartoonisation is inevitable. ;)
 
kinda. to me they look a bit too cartoony, the others we have (ie the gobbos and elves etc are more based on the actuall WH modles and look more realistic.

Hey those are based off of models too, those are old arse Warhammer Battle pics if I remember correctly.
 
jup, scans of the old WHFB Armies book.

btw I got the forest clearing for mushrooms. added it in the nif-file.
maybe I can add shadows too, but don't expect animations of swaying shrooms. (They'll be amongst the trees anyhow.)
 

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I loved that Armies book. I used it when I was running my old Warhammer RPG game. Got some good backgorund in it (for the time).

Nice shrooms, those look great!
 
Hey Heretic, whats the news with this thread? Is it dead :(

If not, GET BACK TO WORK *WHIP WHIP*
 
Thanks, I really need some whipping sometimes. :)

No this is not dead, just having a dwarven snooze.

edit: Hey P_L / Deon, did I upload/email the files/code for those mushrooms?
 
Glad to hear it! Hey so Psychic Lama said that he envisions a line of buildings that are unique for each race. I was thinking, do you want to go with a food/health producing line for the dwarves?

We came up with some good ideas. Did you want to go with a district style setup for these buildings, seems that it would not really work? Perhaps the Underground fishery could unlock access to the pro fish buildings? Maybe give them access to a bunch of tier one buildings that emulate harbors etc.

Underground Fishery -> Fishmonger
Dwarven Trading Post-> provides +50% trade route yield, or +1 trade route (emulates the harbor/light house)
 
I'd have to read the posts you are refering to I think.
Dwarves would great mariners make, me thinks....but maybe not enough to warrant districts in every city.

I object to too many buildings giving a food bonus to D. esp. if they come into play in the later game. D growth should not increase with time, rather the opposite.
I envisage D doing an early greedy land-grab and then jealously holding on to it by their beards.
Perhaps D could start with multiple settlers or have an early (obsoletable) settler unit
that is dirt cheap.
D. unique buildings might give magic resistance boosts, morale boost, production boost or even allow production of special units (slayers or mechanical units?), but I don't think food is a good idea.
 
I thnk you misunderstood what I meant. I was referring to our earlier discussion where landlocked holdings could pick up either a food bonus (like plus one) or the fish resource.
 
ah. yes. that might be cool....maybe as an event.

"oh no! Doom strikes. The mines near $city$ have suffered a collapse and flooded, killing several of our miners.
We could salvage this tragedy and construct an underground lake in which we can breed fish.
prereqs:
1: have fish resource,
2: have city with 2+ pop,
3: have an elligable mined/worked hills-tile in eligable city radius with access to fresh water.
4: have enough of money.
success: a cavefish pond is created in the tile...gives +1 food but -1prod...
failure : the mine is destroyed and replaced by ruins. In each case the city loses 1pop.

we'd have to add create fishery to the workers' builds in order to allow the resource to be collected.
How would the subterranean lake be best represented? a darkened version of the oasis without trees? and a fish in it.
 
ah. yes. that might be cool....maybe as an event.

"oh no! Doom strikes. The mines near $city$ have suffered a collapse and flooded, killing several of our miners.
We could salvage this tragedy and construct an underground lake in which we can breed fish.
prereqs:
1: have fish resource,
2: have city with 2+ pop,
3: have an elligable mined/worked hills-tile in eligable city radius with access to fresh water.
4: have enough of money.
success: a cavefish pond is created in the tile...gives +1 food but -1prod...
failure : the mine is destroyed and replaced by ruins. In each case the city loses 1pop.

we'd have to add create fishery to the workers' builds in order to allow the resource to be collected.
How would the subterranean lake be best represented? a darkened version of the oasis without trees? and a fish in it.

Wow thats a good idea dude! Making it an event will fix balance issues. As far as a graphical representation? I suppose maybe a mine but instead of the floor make it look like a dark pool? Maybe have a tiny little cottage outside like a plantation for the fish monger dude.
 
hmm.
basing it off the mine will at least avoid problems with the positioning. it even has a premade wooden jetty!
 
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